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Match ActorBomb (#158)
* actor prog from overlay 0 * fix build issues * ActorBomb OK for eur * ActorBomb OK for eur1, usa and jp * fix regressions
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@@ -159,7 +159,7 @@ void MapObjectManager::func_ov017_020c033c(unk32 *param1, MapObjectManager *this
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sp16.y = param2->y;
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if (pMapObj->func_ov000_0209d144(&sp16, param3, temp_r0)) {
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*param1 = *(s32 *) &pMapObj->mUnk_38;
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*param1 = pMapObj->mRef.Get32();
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return;
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}
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}
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