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Match ActorBomb (#158)
* actor prog from overlay 0 * fix build issues * ActorBomb OK for eur * ActorBomb OK for eur1, usa and jp * fix regressions
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@@ -550,7 +550,7 @@ void MapObjectDoorBase::func_ov031_020fcb78(s8 *param1) {
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bool uVar4 = (this->mUnk_84 % 0x1A) >= 0x0D ? true : false;
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//! TODO: fake match?
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sp4 = *(ActorRef *) &this->mUnk_38;
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sp4 = *(ActorRef *) &this->mRef; //! TODO: ref conflicts
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if (data_027e0998->vfunc_00(&this->mPos, &sp10, &sp4) && uVar4 != 0) {
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MtxFx22 m;
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