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Decompile overlay 1 (Part 7) (#106)
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
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+3
-3
@@ -29,10 +29,10 @@ Each overlay is tied to an index which is used to access the overlay in two diff
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`018` | StartUp | `021` | `4` | Exists briefly on game startup. Initializes RNG, messages, and more.
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`019` | MainSelect | `024` | `4` | File Select
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`020` | WirelessCommon | `025` | `4` |
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`021` | BattleGame | `026` | `5` |
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`021` | BattleGame | `026` | `5` | Battle Mode
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`022` | Download | `027` | `5` | Handles DS download play.
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`023` | Wxc | `028` | `5` |
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`024` | MainGame | `022` | `4` |
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`023` | Wxc | `028` | `5` | Contact Mode ("Wireless Exchange")
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`024` | MainGame | `022` | `4` | Adventure Mode
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`025` | Title | `023` | `4` | Title Screen
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`026` | Train | `030` | `6` |
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`027` | TrainForest | `058` | `8` |
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