Decompile overlay 1 (Part 7) (#106)

* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
This commit is contained in:
Yanis
2026-07-13 18:41:32 +02:00
committed by GitHub
parent 4daa8d8e86
commit 8d759ee331
138 changed files with 3528 additions and 1057 deletions
+3 -3
View File
@@ -29,10 +29,10 @@ Each overlay is tied to an index which is used to access the overlay in two diff
`018` | StartUp | `021` | `4` | Exists briefly on game startup. Initializes RNG, messages, and more.
`019` | MainSelect | `024` | `4` | File Select
`020` | WirelessCommon | `025` | `4` |
`021` | BattleGame | `026` | `5` |
`021` | BattleGame | `026` | `5` | Battle Mode
`022` | Download | `027` | `5` | Handles DS download play.
`023` | Wxc | `028` | `5` |
`024` | MainGame | `022` | `4` |
`023` | Wxc | `028` | `5` | Contact Mode ("Wireless Exchange")
`024` | MainGame | `022` | `4` | Adventure Mode
`025` | Title | `023` | `4` | Title Screen
`026` | Train | `030` | `6` |
`027` | TrainForest | `058` | `8` |