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https://github.com/zeldaret/st
synced 2026-08-27 16:36:58 -04:00
Decompile overlay 1 (Part 7) (#106)
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
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@@ -11,7 +11,7 @@
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#include "types.h"
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#include <nitro/reg.h>
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extern const unk16 data_ov019_020d1bb0[];
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extern const s16 data_ov019_020d1bb0[];
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extern "C" void func_ov001_020bd6a8();
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class FileSelect_UnkClass7_04 {
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@@ -87,7 +87,7 @@ public:
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/* 180 */
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// clang-format off
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FileSelectManager(unk32 param1) NO_INLINE :
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FileSelectManager(UnkStruct_0204a110_Sub2* param1) NO_INLINE :
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GameModeManagerBase(param1),
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mUnk_154(&this->mUnk_104),
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mUnk_158(NULL),
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@@ -100,7 +100,7 @@ public:
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REG_DISPCNT_SUB &= 0xFFCFFFEF;
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REG_DISPCNT_SUB |= 0x00200010;
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this->mUnk_004.func_ov001_020bd734((unk32*)data_ov019_020d1bb0);
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this->mUnk_004.func_ov001_020bd734(data_ov019_020d1bb0);
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func_ov001_020bd6a8();
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}
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// clang-format on
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@@ -116,7 +116,7 @@ public:
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/* 28 */ virtual void vfunc_28(unk8 *param1) override;
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/* 2C */ virtual void DrawUI(unk8 *param1) override;
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static GameModeManagerBase *Create(unk32 param1);
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static GameModeManagerBase *Create(UnkStruct_0204a110_Sub2 *param1);
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};
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// static initializers classes
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