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Decompile overlay 1 (Part 7) (#106)
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
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@@ -21,6 +21,9 @@ public:
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/* 18 */ virtual void vfunc_18() override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 20 */ virtual void vfunc_20() override;
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// overlay 1
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static GameModeBase *Create();
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};
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extern void func_ov018_020c4b08(unk16 *param1);
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