Decompile overlay 1 (Part 7) (#106)

* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
This commit is contained in:
Yanis
2026-07-13 18:41:32 +02:00
committed by GitHub
parent 4daa8d8e86
commit 8d759ee331
138 changed files with 3528 additions and 1057 deletions
+2 -2
View File
@@ -947,7 +947,7 @@ public:
/* 1C4 */ SceneInfos mUnk_1CC;
/* 1D4 */
AdventureModeManager(unk32 param1);
AdventureModeManager(UnkStruct_0204a110_Sub2 *param1);
// data_ov024_020d7c18 vtable
/* 08 */ virtual ~AdventureModeManager() override;
@@ -1007,7 +1007,7 @@ public:
bool func_ov024_020c6dec();
void func_ov024_020c699c();
static AdventureModeManager *Create(unk32 param1);
static GameModeManagerBase *Create(UnkStruct_0204a110_Sub2 *param1);
static void func_ov001_020c00d4();
static void func_ov001_020c0104();
static void func_ov001_020c0194();