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https://github.com/zeldaret/st
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Decompile overlay 1 (Part 7) (#106)
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
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@@ -5,7 +5,6 @@
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#include "Render/ModelRender.hpp"
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#include "Unknown/Common.hpp"
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#include "Unknown/UnkStruct_027e09a4.hpp"
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#include "Unknown/UnkStruct_ov000_0208f820.hpp"
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#include "math.hpp"
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#include "types.h"
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@@ -38,7 +37,10 @@ struct UnkStruct_ov000_020ab4dc {
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/* 66 */ unk16 mUnk_70;
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/* 66 */ unk16 mUnk_72;
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/* 74 */ s16 mUnk_74;
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/* 78 */ STRUCT_PAD(0x78, 0x9C);
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/* 78 */ STRUCT_PAD(0x76, 0x86);
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/* 86 */ u8 mUnk_86[7];
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/* 8D */ STRUCT_PAD(0x8D, 0x98);
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/* 98 */ unk32 mUnk_98;
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/* 9C */
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};
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extern const UnkStruct_ov000_020ab4dc data_ov000_020ab4dc[PlayerCharacter_Max];
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@@ -66,6 +68,20 @@ inline bool PlayerCharacter_IsNotLink2(PlayerCharacter character) {
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return ret;
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}
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class UnkStruct_PlayerGet_64 {
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public:
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/* 00 */ ActorRef *mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ u16 mUnk_08; // makes link invisible when set
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/* 0A */ unk16 mUnk_0A;
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/* 0C */
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UnkStruct_PlayerGet_64(void *param1);
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~UnkStruct_PlayerGet_64();
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void func_ov000_0208a100();
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};
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class ModelRender_Derived3 : public ModelRender {
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public:
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/* 00 (base) */
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