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Decompile overlay 1 (Part 7) (#106)
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
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@@ -5,7 +5,7 @@
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#include "Save/AdventureFlags.hpp"
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#include "Save/SaveFile.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_ov000_02067bc4.hpp"
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#include "Unknown/UnkStruct_ov000_020b504c.hpp"
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#include "global.h"
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#include "types.h"
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