Decompile overlay 1 (Part 7) (#106)

* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
This commit is contained in:
Yanis
2026-07-13 18:41:32 +02:00
committed by GitHub
parent 4daa8d8e86
commit 8d759ee331
138 changed files with 3528 additions and 1057 deletions
+6
View File
@@ -394,16 +394,22 @@ public:
const bool IsBossLast1() const { return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_BossLast1; }
const bool IsBossLast2() const { return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_BossLast2; }
const bool IsDungeonForest() const { return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_DgnForest; }
const bool IsDungeonDesert() const { return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_DgnDesert; }
const bool IsPirateHideout() const { return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_FldAjito; }
const bool IsASR() const { return this->mLoadedOverlays[OverlaySlot_9] == OverlayIndex_ASR; }
const bool IsPlayerSub() const { return this->mLoadedOverlays[OverlaySlot_9] == OverlayIndex_PlayerSub; }
const bool IsPlayerPhantom() const { return this->mLoadedOverlays[OverlaySlot_10] == OverlayIndex_PlayerPhantom; }
const bool IsPlayerZelda() const { return this->mLoadedOverlays[OverlaySlot_10] == OverlayIndex_PlayerZelda; }
const bool IsMapLava() const { return this->mLoadedOverlays[OverlaySlot_12] == OverlayIndex_MapLava; }
const bool IsMapA6() const { return this->mLoadedOverlays[OverlaySlot_13] == OverlayIndex_MapA6; }
const bool IsMapB3() const { return this->mLoadedOverlays[OverlaySlot_14] == OverlayIndex_MapB3; }
const bool IsMapC1() const { return this->mLoadedOverlays[OverlaySlot_15] == OverlayIndex_MapC1; }
// clang-format on
void Load(OverlaySlot slot, OverlayIndex index);