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synced 2026-08-23 07:09:33 -04:00
Decompile overlay 1 (Part 7) (#106)
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
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@@ -117,7 +117,7 @@ public:
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/* 154 */ GameModeBase *mpGameMode;
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/* 158 */
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TitleScreenManager(unk32 param1) NO_INLINE {
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TitleScreenManager(UnkStruct_0204a110_Sub2 *param1) NO_INLINE {
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this->mpGameMode = NULL;
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GX_SetGraphicsMode(1, 0, 1);
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GXS_SetGraphicsMode(5);
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@@ -136,5 +136,5 @@ public:
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/* 2C */ virtual void DrawUI(unk8 *param1) override;
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/* 38 */ virtual void vfunc_38(u32 sceneIndex, u8 roomIndex, unk16 param3, unk16 param4) override;
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static TitleScreenManager *Create(unk32 param1);
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static GameModeManagerBase *Create(UnkStruct_0204a110_Sub2 *param1);
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};
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