Decompile overlay 1 (Part 7) (#106)

* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
This commit is contained in:
Yanis
2026-07-13 18:41:32 +02:00
committed by GitHub
parent 4daa8d8e86
commit 8d759ee331
138 changed files with 3528 additions and 1057 deletions
+2 -2
View File
@@ -117,7 +117,7 @@ public:
/* 154 */ GameModeBase *mpGameMode;
/* 158 */
TitleScreenManager(unk32 param1) NO_INLINE {
TitleScreenManager(UnkStruct_0204a110_Sub2 *param1) NO_INLINE {
this->mpGameMode = NULL;
GX_SetGraphicsMode(1, 0, 1);
GXS_SetGraphicsMode(5);
@@ -136,5 +136,5 @@ public:
/* 2C */ virtual void DrawUI(unk8 *param1) override;
/* 38 */ virtual void vfunc_38(u32 sceneIndex, u8 roomIndex, unk16 param3, unk16 param4) override;
static TitleScreenManager *Create(unk32 param1);
static GameModeManagerBase *Create(UnkStruct_0204a110_Sub2 *param1);
};