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Decompile overlay 1 (Part 7) (#106)
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
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@@ -17,8 +17,8 @@
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#include "Unknown/UnkStruct_027e0cd8.hpp"
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#include "Unknown/UnkStruct_027e0cec.hpp"
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#include "Unknown/UnkStruct_027e0cf8.hpp"
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#include "Unknown/UnkStruct_ov000_02067bc4.hpp"
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#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
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#include "Unknown/UnkStruct_ov000_020b504c.hpp"
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#include "Unknown/UnkStruct_ov000_020b51b8.hpp"
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#include "Unknown/UnkStruct_ov000_020b51c0.hpp"
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#include "versions.h"
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@@ -48,7 +48,7 @@ extern "C" void func_020156c8(char *, char *, unk32);
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extern "C" void func_020156f4(char *);
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extern "C" void func_02015644(char *);
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extern "C" BMDSectionModel *func_ov000_0205abcc(void *, void *, unk32, unk32, unk32);
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extern "C" BMDSectionModel *func_ov000_0205abcc(void *, void *, unk32, unk32, void *);
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extern "C" unk32 func_ov000_02077590(unk32);
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static const unk32 data_ov110_02185dc4[1] = {8};
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@@ -707,7 +707,7 @@ void PlayerGet::vfunc_0C(UnkStruct_PlayerGet_vfunc_0C_param1 *param1) {
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}
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data_027e0cf8->func_ov024_020c7828(this->mUnk_54.mItemId);
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UnkStruct_ov000_02067bc4::UnkStruct1 auStack_30;
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UnkTextStruct1 auStack_30(-1, 0);
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data_ov000_020b504c.func_ov000_02067cf8(ItemManager::GetBmgIDFromItem(this->mUnk_54.mItemId), 0, &auStack_30);
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break;
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default:
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