Decompile overlay 1 (Part 7) (#106)

* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
This commit is contained in:
Yanis
2026-07-13 18:41:32 +02:00
committed by GitHub
parent 4daa8d8e86
commit 8d759ee331
138 changed files with 3528 additions and 1057 deletions
@@ -8,8 +8,6 @@ extern "C" void func_ov000_0205d65c(void *, VecFx32 *, VecFx32 *, u32);
extern "C" void func_ov000_0208cac8(UnkStruct_ov000_0208f820_28 *, VecFx32 *, unk32);
extern "C" unk32 func_ov000_0208dc98(unk32);
extern "C" void func_ov000_020830a4(unk32, unk32, unk32, unk32, unk32, unk32);
extern "C" unk32 func_ov000_02093718(UnkStruct_ov000_0208f820_30 *);
extern "C" unk32 func_ov000_0209378c(UnkStruct_ov000_0208f820_30 *);
extern "C" void func_ov000_020830d4(unk32, u16, unk32, unk32, unk32);
PlayerSceneChange2::PlayerSceneChange2() {
@@ -67,8 +65,8 @@ void PlayerSceneChange2::vfunc_0C(UnkStruct_PlayerGet_vfunc_0C_param1 *param1) {
func_ov000_0208cac8(this->mUnk_28, &this->mUnk_60, 0);
func_ov000_020830a4(this->mUnk_48, 0, this->mUnk_28->mUnk_48, 1, 1, func_ov000_0208dc98(this->mUnk_28->mUnk_48));
func_ov000_020830d4(this->mUnk_48, this->mUnk_40->mUnk_00, func_ov000_02093718(this->mUnk_30),
func_ov000_0209378c(this->mUnk_30), 0);
func_ov000_020830d4(this->mUnk_48, this->mUnk_40->mUnk_00, this->mUnk_30->func_ov000_02093718(),
this->mUnk_30->func_ov000_0209378c(), 0);
break;
case 0x44:
func_ov000_0208cac8(this->mUnk_28, &this->mUnk_60, 0);