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https://github.com/zeldaret/st
synced 2026-07-07 22:10:51 -04:00
OverlayIndex -> OverlaySlot and document overlay indices
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@@ -25,11 +25,10 @@ struct OverlaySetup {
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extern OverlaySetup gOverlaySetups[];
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extern u32* data_027e0ce0[];
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extern u32 data_0203e0e8[]; // seems to contain overlay IDs
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extern "C" void func_ov007_02102850(u32**);
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extern "C" void func_ov007_021028a0(u32**);
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THUMB void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {
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THUMB void OverlayManager::LoadIfNotLoaded(OverlaySlot index, OverlayId id) {
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OverlayId loadedId = gOverlayManager.mLoadedOverlays[index];
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if (id != loadedId) {
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@@ -38,7 +37,7 @@ THUMB void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {
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}
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}
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THUMB void OverlayManager::Load(OverlayIndex index, OverlayId id) {
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THUMB void OverlayManager::Load(OverlaySlot index, OverlayId id) {
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if (id != OverlayId_None) {
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FS_LoadOverlay(NULL, data_0203e0e8[id]);
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}
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@@ -46,7 +45,7 @@ THUMB void OverlayManager::Load(OverlayIndex index, OverlayId id) {
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gOverlayManager.mLoadedOverlays[index] = id;
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}
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THUMB void OverlayManager::Unload(OverlayIndex index) {
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THUMB void OverlayManager::Unload(OverlaySlot index) {
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OverlayId loadedId = gOverlayManager.mLoadedOverlays[index];
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if (loadedId != OverlayId_None) {
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@@ -55,16 +54,14 @@ THUMB void OverlayManager::Unload(OverlayIndex index) {
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}
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}
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//! TODO: solve the .word issue with the overlay IDs
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//! both functions should match otherwise
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THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
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OverlayId overlayId;
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OverlaySetup* pSetup;
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pSetup = &gOverlaySetups[index];
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this->LoadIfNotLoaded(OverlayIndex_1, pSetup->slot1Overlay);
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this->LoadIfNotLoaded(OverlayIndex_2, pSetup->slot2Overlay);
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this->LoadIfNotLoaded(OverlaySlot_1, pSetup->slot1Overlay);
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this->LoadIfNotLoaded(OverlaySlot_2, pSetup->slot2Overlay);
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if (index == 5) {
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func_ov007_02102850(data_027e0ce0);
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@@ -75,17 +72,17 @@ THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
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overlayId = OverlayId_CastleTown;
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}
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this->Load(OverlayIndex_3, pSetup->slot3Overlay);
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this->Load(OverlayIndex_12, overlayId);
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this->Load(OverlaySlot_3, pSetup->slot3Overlay);
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this->Load(OverlaySlot_12, overlayId);
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}
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}
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THUMB void OverlayManager::UnloadOverlaySetup() {
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this->Unload(OverlayIndex_12);
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this->Unload(OverlayIndex_3);
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this->Unload(OverlaySlot_12);
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this->Unload(OverlaySlot_3);
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if (this->mLoadedOverlays[2] == OverlayId_RailEdit) {
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func_ov007_021028a0(data_027e0ce0);
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this->Unload(OverlayIndex_2);
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this->Unload(OverlaySlot_2);
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}
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}
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