mirror of
https://github.com/zeldaret/st
synced 2026-09-06 10:55:19 -04:00
Decompile overlay 24 (Part 1) (#65)
* GameModeAdventure_001 OK * GameModeAdventure_024 17% * GameModeAdventure_024 73% * GameModeAdventure_024 99% * jp region differences * rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK * UnkActorSystem1OK * UnkActorSystem2 OK * delink more of ov024 & UnkStruct_027e0998_024 OK * improve instance stuff & UnkStruct_027e0cf8_024 OK * AdventureModeManager_160_024 OK & GameModeStartUp OK * fix regressions * fix regressions 2 * AdventureModeManager_170 OK * AdventureModeManager_174_Base OK * AdventureModeManager_174 OK * mark GameModeAdventure_024 as complete * AdventureModeManager_178 OK * AdventureModeManager_180 OK * AdventureModeManager_184_024 OK * AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK * AdventureModeManager_15C_20_00 61% * AdventureModeManager_15C_20_00 OK * jp version differences * delink what's left in the overlay * fix regressions * AdventureModeManager_1B8_Base_024 98% * AdventureModeManager_1B8 48% and link AdventureModeManager_024 * AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK * oops * mark statics as local
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@@ -14,7 +14,7 @@ struct UnkStruct_func_ov001_020bb018_param2 {
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/* 08 */ u16 mUnk_0A;
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};
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class ActorManager : public SysObject {
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class ActorManager : public AutoInstance<ActorManager> {
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public:
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/* 00 */ Actor **mActorTable;
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/* 04 */ Actor **mActorTableEnd;
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@@ -50,7 +50,6 @@ public:
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unk32 func_ov000_0209704c();
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unk32 func_ov000_020970c8(u16 param1, unk32 *param2);
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int ClearInstance();
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void func_ov001_020bafdc();
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void func_ov001_020bb018(UnkStruct_func_ov001_020bb018_param2 *param1);
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void func_ov001_020bb488();
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@@ -60,7 +59,6 @@ public:
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void func_ov001_020bb7b0(ZeldaObjectList *pObjList);
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void func_ov001_020bb7f0();
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static void SetInstance(ActorManager *instance);
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static ActorManager *Create();
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static void Destroy();
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static void func_ov001_020bb414(ActorManager *instance);
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@@ -27,7 +27,6 @@ public:
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/* 4C */ virtual ~ActorUnkTUTO() override;
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void func_ov037_02120a10(void);
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void func_ov037_02120a64(void);
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void func_ov037_02120afc(void);
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void func_ov037_02120b10(void);
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void func_ov037_02120ba8(void);
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@@ -58,6 +57,8 @@ public:
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void func_ov037_02121ab0(void);
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void func_ov037_02121af0(void);
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void func_ov037_02121b2c(void);
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static unk32 func_ov037_02120a64(void);
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};
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class ActorProfileUnkTUTO : public ActorProfile {
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@@ -15,11 +15,11 @@ public:
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/* 16 */ unk16 mUnk_16;
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/* 18 */ unk32 mUnk_18;
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/* 1C */ unk32 mUnk_1C;
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/* 20 */ unk8 mUnk_20;
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/* 21 */ unk8 mUnk_21;
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/* 20 */ bool mUnk_20;
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/* 21 */ bool mUnk_21;
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/* 22 */ unk8 mUnk_22;
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/* 23 */ unk8 mUnk_23;
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/* 24 */ void *mUnk_24;
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/* 24 */ Actor *mpActor;
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/* 28 */ unk32 mUnk_28;
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/* 2C */ unk32 mUnk_2C;
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/* 30 */ unk16 mUnk_30;
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