Decompile overlay 24 (Part 1) (#65)

* GameModeAdventure_001 OK

* GameModeAdventure_024 17%

* GameModeAdventure_024 73%

* GameModeAdventure_024 99%

* jp region differences

* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK

* UnkActorSystem1OK

* UnkActorSystem2 OK

* delink more of ov024 & UnkStruct_027e0998_024 OK

* improve instance stuff & UnkStruct_027e0cf8_024 OK

* AdventureModeManager_160_024 OK & GameModeStartUp OK

* fix regressions

* fix regressions 2

* AdventureModeManager_170 OK

* AdventureModeManager_174_Base OK

* AdventureModeManager_174 OK

* mark GameModeAdventure_024 as complete

* AdventureModeManager_178 OK

* AdventureModeManager_180 OK

* AdventureModeManager_184_024 OK

* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK

* AdventureModeManager_15C_20_00 61%

* AdventureModeManager_15C_20_00 OK

* jp version differences

* delink what's left in the overlay

* fix regressions

* AdventureModeManager_1B8_Base_024 98%

* AdventureModeManager_1B8 48% and link AdventureModeManager_024

* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK

* oops

* mark statics as local
This commit is contained in:
Yanis
2026-05-18 21:14:27 +02:00
committed by GitHub
parent 0f74fd4201
commit 90203403dd
250 changed files with 10263 additions and 2619 deletions
+19 -8
View File
@@ -68,16 +68,27 @@ typedef s32 unk32;
DECL_PTMF(PTMF);
typedef void (*UnkCallback)(u16 param1);
template <typename T> class AutoInstance {
template <typename T> class Instance {
public:
AutoInstance() {
T::SetInstance((T *) this);
}
~AutoInstance() {
T::ClearInstance();
}
Instance();
~Instance();
};
template <typename T> class AutoInstance : public Instance<T> {
public:
AutoInstance() {}
~AutoInstance() {}
};
#define DECL_INSTANCE(T, gpInstance) \
template <typename T> Instance<T>::Instance() { \
gpInstance = (T *) this; \
} \
template <typename T> Instance<T>::~Instance() { \
gpInstance = NULL; \
} \
template class Instance<T>
#endif
#endif