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https://github.com/zeldaret/st
synced 2026-06-08 12:17:33 -04:00
Decompile overlay 24 (Part 1) (#65)
* GameModeAdventure_001 OK * GameModeAdventure_024 17% * GameModeAdventure_024 73% * GameModeAdventure_024 99% * jp region differences * rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK * UnkActorSystem1OK * UnkActorSystem2 OK * delink more of ov024 & UnkStruct_027e0998_024 OK * improve instance stuff & UnkStruct_027e0cf8_024 OK * AdventureModeManager_160_024 OK & GameModeStartUp OK * fix regressions * fix regressions 2 * AdventureModeManager_170 OK * AdventureModeManager_174_Base OK * AdventureModeManager_174 OK * mark GameModeAdventure_024 as complete * AdventureModeManager_178 OK * AdventureModeManager_180 OK * AdventureModeManager_184_024 OK * AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK * AdventureModeManager_15C_20_00 61% * AdventureModeManager_15C_20_00 OK * jp version differences * delink what's left in the overlay * fix regressions * AdventureModeManager_1B8_Base_024 98% * AdventureModeManager_1B8 48% and link AdventureModeManager_024 * AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK * oops * mark statics as local
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@@ -55,7 +55,7 @@ ARM FileSelectMicTest::FileSelectMicTest() :
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mUnk_304(BTN_ID_RETURN, 0x8E, 0x00, 0x01, 0x8E, 0x00),
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mUnk_3F8(0x8D, 0x01),
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mUnk_630(1) {
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this->mUnk_0C.mList.func_020166cc(&this->mUnk_304.mUnk_044.mUnk_04);
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this->mUnk_0C.mList.func_020166cc(&this->mUnk_304.mUnk_044);
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this->mUnk_020.func_0201f730(BMG_ID(BMGGroup_select, 0x06));
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this->mUnk_3F8.mUnk_14E = 1;
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this->mUnk_3F8.func_0201f730(BMG_ID(BMGGroup_select, 0x43));
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@@ -131,7 +131,6 @@ ARM void FileSelectMicTest::func_ov019_020ceaac() {
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}
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ARM void FileSelectMicTest::func_ov019_020cebcc() {
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this->mUnk_304.mUnk_000.mUnk_0A = false;
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this->mUnk_304.mUnk_000.mUnk_0B = true;
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this->mUnk_304.mUnk_000.mUnk_0C = false;
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@@ -181,7 +180,7 @@ ARM void FileSelectMicTest::vfunc_08(Input *pButtons, TouchControl *pTouchContro
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}
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if (this->mState - 1 <= FSMicTestState_OptionsToMicTest) {
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this->mUnk_304.mUnk_000.UnkOperations(NULL, false);
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this->mUnk_304.mUnk_000.UpdateLogic();
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UnkStruct_ov019_020d24c8_28_258 local_2c(0x8D, 0x01);
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volatile Vec2us result;
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