Decompile overlay 24 (Part 1) (#65)

* GameModeAdventure_001 OK

* GameModeAdventure_024 17%

* GameModeAdventure_024 73%

* GameModeAdventure_024 99%

* jp region differences

* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK

* UnkActorSystem1OK

* UnkActorSystem2 OK

* delink more of ov024 & UnkStruct_027e0998_024 OK

* improve instance stuff & UnkStruct_027e0cf8_024 OK

* AdventureModeManager_160_024 OK & GameModeStartUp OK

* fix regressions

* fix regressions 2

* AdventureModeManager_170 OK

* AdventureModeManager_174_Base OK

* AdventureModeManager_174 OK

* mark GameModeAdventure_024 as complete

* AdventureModeManager_178 OK

* AdventureModeManager_180 OK

* AdventureModeManager_184_024 OK

* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK

* AdventureModeManager_15C_20_00 61%

* AdventureModeManager_15C_20_00 OK

* jp version differences

* delink what's left in the overlay

* fix regressions

* AdventureModeManager_1B8_Base_024 98%

* AdventureModeManager_1B8 48% and link AdventureModeManager_024

* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK

* oops

* mark statics as local
This commit is contained in:
Yanis
2026-05-18 21:14:27 +02:00
committed by GitHub
parent 0f74fd4201
commit 90203403dd
250 changed files with 10263 additions and 2619 deletions
@@ -159,7 +159,7 @@ ARM void MapObjectChestBase::vfunc_04() {
sp48.z -= FLOAT_TO_Q20(0.5f);
}
if (data_027e09a4->mSceneIndex == SceneIndex_d_flame) {
if (data_027e09a4->mUnk_00.mSceneIndex == SceneIndex_d_flame) {
local_64.x = this->mUnk_3A.x;
local_66.y = this->mUnk_3A.y;
+3 -3
View File
@@ -555,9 +555,9 @@ extern "C" void func_01ff9fbc(Mat2p *, unk32, Mat2p *);
extern q4 data_0203f964[];
ARM void MapObjectDoorBase::func_ov031_020fcb78(s8 *param1, s8 param2) {
unk32 sp10;
Vec2s sp10;
stack_struct sp8;
unk32 sp4;
u32 sp4;
bool var_r2;
if (!GET_FLAG(this->mFlags, MapObjFlag_5)) {
@@ -575,7 +575,7 @@ ARM void MapObjectDoorBase::func_ov031_020fcb78(s8 *param1, s8 param2) {
//! TODO: fake match?
sp4 = *(u32 *) &this->mUnk_38;
if (data_027e0998->vfunc_00(&this->mPos, &sp10, &sp4) && uVar4 != 0) {
if (data_027e0998->vfunc_00(&this->mPos, &sp10, (u16 *) &sp4) && uVar4 != 0) {
Mat2p m;
if (this->IsOrientedVertically()) {
@@ -364,7 +364,7 @@ ARM void MapObjectDoorDangerSpawn::vfunc_5C(unk32 param1, unk32 param2) {
this->MapObjectDoorBase::vfunc_5C(param1, param2);
var_r6 = 1;
temp_r8 = data_027e09a4->mSceneIndex;
temp_r8 = data_027e09a4->mUnk_00.mSceneIndex;
if (param2 != 0 && (temp_r8 - SceneIndex_tekiya00) > 4) {
var_r6 = 0;