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CLLT and progress in TLKT (#132)
* feat: wip soontm * feat: enhance TLTK * feat: complete TLKT * fix: refactor went wild * fix: update MLCK * fix: hmmm * fix: continue reverse wrong refactor * style: remove comment * feat: delink destructors of ActorUnkTLKTnCLLT_Base
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@@ -339,13 +339,8 @@ void MapObjectDoorBase::vfunc_5C(MapObjState state, unk32 param2) {
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if (this->mUnk_86 && param2 == 0) {
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func_ov000_02072fd0(&auStack_5c);
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void *var_r0 = this;
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if (this != NULL) {
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var_r0 = (u8 *) this + 0x40;
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}
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auStack_5c.mUnk_04 = var_r0;
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auStack_5c.mUnk_04 = this;
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auStack_5c.mUnk_00 = 0x7B;
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auStack_5c.mUnk_0C.x = this->mPos.x;
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auStack_5c.mUnk_0C.y = this->mPos.y;
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@@ -420,13 +415,8 @@ void MapObjectDoorBase::vfunc_5C(MapObjState state, unk32 param2) {
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if (this->mUnk_86 && param2 == 0) {
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func_ov000_02072fd0(&auStack_9c);
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void *var_r1 = this;
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if (this != NULL) {
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var_r1 = (u8 *) this + 0x40;
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}
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auStack_9c.mUnk_04 = var_r1;
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auStack_9c.mUnk_04 = this;
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auStack_9c.mUnk_00 = 0x76;
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auStack_9c.mUnk_0C.x = this->mPos.x;
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auStack_9c.mUnk_0C.y = this->mPos.y;
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