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Decompile overlay 1 (Part 8) (#108)
* UnkStruct_027e09b4_001 OK * UnkStruct_027e09ac_001 OK * UnkStruct_027e0cec_001 OK * SysNew OK * UnkStruct_027e0cec_18_001 OK * UnkStruct_027e0ce0_34_001 OK * UnkStruct_027e0d00_001 OK * PassengerManager_001 OK * UnkStruct_027e0cf8_08_00_001 OK * UnkStruct_ov020_020e8544_001 OK * code_020bfdd0 OK and code_020bfeec OK * code_020c099c OK
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@@ -388,6 +388,8 @@ public:
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/* 48 */
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// clang-format off
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const bool IsField() const { return this->mLoadedOverlays[OverlaySlot_7] == OverlayIndex_Field; }
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const bool IsTower() const { return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_Tower; }
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const bool IsBossDesert() const { return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_BossDesert; }
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const bool IsBossDeago() const { return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_BossDeago; }
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@@ -399,6 +401,7 @@ public:
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const bool IsASR() const { return this->mLoadedOverlays[OverlaySlot_9] == OverlayIndex_ASR; }
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const bool IsPlayerSub() const { return this->mLoadedOverlays[OverlaySlot_9] == OverlayIndex_PlayerSub; }
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const bool IsTrainDark() const { return this->mLoadedOverlays[OverlaySlot_9] == OverlayIndex_TrainDark; }
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const bool IsPlayerPhantom() const { return this->mLoadedOverlays[OverlaySlot_10] == OverlayIndex_PlayerPhantom; }
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const bool IsPlayerZelda() const { return this->mLoadedOverlays[OverlaySlot_10] == OverlayIndex_PlayerZelda; }
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@@ -117,7 +117,7 @@ public:
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extern UnkStruct_02011e10 data_0204999c;
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void *SysNew(UnkStruct_02011e10_Sub1 *param1, s32 length, s32 param3);
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void *SysNew(UnkStruct_02011e10_Sub1 *param1, u32 length, u32 idLength);
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void SysDelete(void *ptr);
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void *func_02011f10(s32 length);
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void *func_02011f30(s32 length);
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