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Decompiling MapObjectUnkMTJR (#151)
* feat: Decompile ctors, vfuncs and funcs * feat: Decompile funcs * feat: Add data and deal with bss etc * feat: Sync jp * feat: Add content to empty class * feat: Match vfunc_00 * fix: Actor/MapObject Profile macro access cleanup * feat: Overlay 63 cleanup * fix: Add "non-matching" comments on functions * fix: Remove comment
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@@ -1,6 +1,7 @@
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#define VECFX32_CTORS
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#include "MapObject/MapObjectUnkSWSW.hpp"
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#include "profile.hpp"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorManager.hpp"
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@@ -97,7 +98,7 @@ void MapObjectUnkSWSW_40::func_ov032_021210a0(fx32 param1) {
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}
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MapObjectUnkSWSW::MapObjectUnkSWSW() :
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mUnk_040(G3d_GetUnkPtr(GET_PROFILE(MapObjectProfileUnkSWSW)->mUnk_20.mUnk_50, &data_ov032_02121ef4)),
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mUnk_040(G3d_GetUnkPtr(GET_PROFILE_20_50(MapObjectProfileUnkSWSW), &data_ov032_02121ef4)),
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mUnk_0AC(&this->mUnk_0CC, NULL),
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mUnk_0EC(FLOAT_TO_FX32(0.0f), FLOAT_TO_FX32(0.5f), FLOAT_TO_FX32(-0.4202f)),
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mUnk_0F8(NULL),
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