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https://github.com/zeldaret/st
synced 2026-08-23 07:09:33 -04:00
Rename ActorUnkSZKU to ActorTearLight (#126)
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@@ -449,7 +449,7 @@ DEFINE_ACTOR_TYPE('SYWA', SYWA)
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DEFINE_ACTOR_TYPE('SYWL', SYWL)
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DEFINE_ACTOR_TYPE('SYWS', SYWS)
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DEFINE_ACTOR_TYPE('SZKL', SZKL)
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DEFINE_ACTOR_TYPE('SZKU', SZKU)
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DEFINE_ACTOR_TYPE('SZKU', TearLight)
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DEFINE_ACTOR_TYPE('SZRD', SZRD)
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DEFINE_ACTOR_TYPE('TBRD', TBRD)
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DEFINE_ACTOR_TYPE('TCAM', TCAM)
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@@ -9,31 +9,31 @@
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#include "global.h"
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#include "types.h"
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class ActorUnkSZKU;
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class ActorProfileUnkSZKU;
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class ActorTearLight;
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class ActorProfileTearLight;
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struct ActorUnkZSKU_UnkStruct {
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/* 00 */ void (ActorUnkSZKU::*fct)();
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struct ActorTearLight_UnkStruct {
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/* 00 */ void (ActorTearLight::*fct)();
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/* 08 */
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};
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class ActorUnkSZKU_204 : public UnkStruct_PlayerGet_ec {
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class ActorTearLight_204 : public UnkStruct_PlayerGet_ec {
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public:
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/* 00 (base) */
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */
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ActorUnkSZKU_204();
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~ActorUnkSZKU_204(); // func_ov071_02151d24
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ActorTearLight_204();
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~ActorTearLight_204(); // func_ov071_02151d24
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};
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class ActorUnkSZKU_194 : public Actor_C4 {
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class ActorTearLight_194 : public Actor_C4 {
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public:
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/* 00 (base) */
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/* 24 */
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ActorUnkSZKU_194(ActorUnkSZKU *param1);
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ActorTearLight_194(ActorTearLight *param1);
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// data_ov071_02164c00
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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@@ -42,31 +42,31 @@ public:
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkSKZU_Base : public UnkStruct_ov000_020b31a8 {
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class ActorTearLight_104_Base : public UnkStruct_ov000_020b31a8 {
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public:
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/* 00 (base) */
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/* 1C */
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ActorUnkSKZU_Base(UnkSystem5 *param1, ModelRender *param2, unk32 param3) :
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ActorTearLight_104_Base(UnkSystem5 *param1, ModelRender *param2, unk32 param3) :
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UnkStruct_ov000_020b31a8(param1, param2, param3) {}
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// data_ov071_021641e0
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/* 00 */ virtual ~ActorUnkSKZU_Base(); // func_ov071_02151d10 & func_ov071_0215b744
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/* 00 */ virtual ~ActorTearLight_104_Base(); // func_ov071_02151d10 & func_ov071_0215b744
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/* 30 */ virtual s8 vfunc_30();
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/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2) override;
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/* 3C */ virtual void vfunc_3C() override;
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};
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class ActorUnkSKZU_104 : public ActorUnkSKZU_Base {
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class ActorTearLight_104 : public ActorTearLight_104_Base {
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public:
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/* 00 (base) */
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/* 1C */
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ActorUnkSKZU_104(UnkSystem5 *param1, ModelRender *param2, unk32 param3) :
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ActorUnkSKZU_Base(param1, param2, param3) {}
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ActorTearLight_104(UnkSystem5 *param1, ModelRender *param2, unk32 param3) :
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ActorTearLight_104_Base(param1, param2, param3) {}
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// data_ov071_02164c3c
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/* 00 */ virtual ~ActorUnkSKZU_104();
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/* 00 */ virtual ~ActorTearLight_104();
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};
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enum ActorUnkSZKUState_ {
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@@ -82,30 +82,30 @@ enum ActorUnkSZKUState_ {
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ActorUnkSZKUState_Max,
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};
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class ActorUnkSZKU : public Actor {
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class ActorTearLight : public Actor {
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public:
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/* 000 (base) */
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/* 094 */ VecFx32 mUnk_094;
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/* 0A0 */ ItemId mItemId;
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/* 0A4 */ ModelRender mUnk_0A4;
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/* 104 */ ActorUnkSKZU_104 mUnk_104;
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/* 104 */ ActorTearLight_104 mUnk_104;
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/* 120 */ UnkSystem5 mUnk_120;
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/* 140 */ unk32 mUnk_140;
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/* 144 */ STRUCT_PAD(0x144, 0x160);
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/* 160 */ ActorUnkZSKU_UnkStruct mUnk_160;
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/* 160 */ ActorTearLight_UnkStruct mUnk_160;
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/* 168 */ Actor_9C mUnk_168;
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/* 188 */ unk32 mUnk_188;
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/* 18C */ bool mUnk_18C;
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/* 18D */ bool mUnk_18D;
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/* 190 */ ActorRef mUnk_190;
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/* 194 */ ActorUnkSZKU_194 mUnk_194;
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/* 194 */ ActorTearLight_194 mUnk_194;
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/* 1B8 */ u8 mUnk_1B8;
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/* 1B9 */ unk8 mUnk_1B9;
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/* 1BC */ UnkStruct_ov031_Items_02 mUnk_1BC;
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/* 1C8 */ STRUCT_PAD(0x1C8, 0x204);
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/* 204 */ ActorUnkSZKU_204 mUnk_204[0x2];
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/* 204 */ ActorTearLight_204 mUnk_204[0x2];
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ActorUnkSZKU();
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ActorTearLight();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 1C */ virtual void vfunc_1C() override;
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@@ -113,36 +113,33 @@ public:
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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/* 30 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override;
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/* 4C */ virtual ~ActorUnkSZKU() override;
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void func_ov071_0215f7f4(ActorState state);
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void func_ov071_0215f80c(void);
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void func_ov071_0215f824(void);
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void func_ov071_0215f92c(void);
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void func_ov071_0215fc0c(void);
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void func_ov071_0215fc54(void);
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void func_ov071_0215fca4(void);
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void func_ov071_0215fd04(void);
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void func_ov071_0215fd80(void);
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void func_ov071_0215fdd4(void);
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void func_ov071_0215fe54(void);
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void func_ov071_0215fe94(void);
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void func_ov071_0215fed4(void);
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void func_ov071_0215ff08(void);
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void func_ov071_0215ff3c(void);
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void func_ov071_0215ffb8(void);
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void func_ov071_0215ffbc(void);
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void func_ov071_021600d4(void);
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void func_ov071_0215f80c();
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void func_ov071_0215f824();
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void func_ov071_0215f92c();
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void func_ov071_0215fc0c();
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void func_ov071_0215fc54();
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void func_ov071_0215fca4();
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void func_ov071_0215fd04();
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void func_ov071_0215fd80();
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void func_ov071_0215fdd4();
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void func_ov071_0215fe54();
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void func_ov071_0215fe94();
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void func_ov071_0215fed4();
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void func_ov071_0215ff08();
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void func_ov071_0215ff3c();
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void func_ov071_0215ffb8();
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void func_ov071_0215ffbc();
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};
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class ActorProfileUnkSZKU : public ActorProfile_Derived1 {
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class ActorProfileTearLight : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSZKU();
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~ActorProfileUnkSZKU();
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ActorProfileTearLight();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSZKU *GetProfile();
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static ActorProfileTearLight *GetProfile();
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};
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