mirror of
https://github.com/zeldaret/st
synced 2026-07-07 22:10:51 -04:00
merge and improve nepe's work
Co-authored-by: NEPETAISCUTE <58563578+NEPETAISCUTE@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,171 @@
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#pragma once
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#include "flags.h"
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#include "types.h"
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#define MAX_KEYS 8
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typedef u32 ItemFlag;
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enum ItemFlag_ {
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ItemFlag_Whirlwind = FLAG(0, 0),
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ItemFlag_Boomerang = FLAG(0, 1),
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ItemFlag_Whip = FLAG(0, 2),
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ItemFlag_Bow = FLAG(0, 3),
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ItemFlag_Bombs = FLAG(0, 4),
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ItemFlag_SandRod = FLAG(0, 5),
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ItemFlag_EQUIP_START = ItemFlag_Whirlwind,
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ItemFlag_EQUIP_END = ItemFlag_SandRod + 1,
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ItemFlag_EQUIP_COUNT = ItemFlag_EQUIP_END - ItemFlag_EQUIP_START,
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ItemFlag_Shield = FLAG(0, 6),
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ItemFlag_Sword = FLAG(0, 7),
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ItemFlag_LokomoSword = FLAG(0, 8),
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ItemFlag_Soldier = FLAG(0, 9),
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ItemFlag_Scroll1 = FLAG(0, 10),
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ItemFlag_Scroll2 = FLAG(0, 11),
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ItemFlag_AncientShield = FLAG(0, 12),
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ItemFlag_PanFlute = FLAG(0, 13),
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};
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typedef u32 ItemId;
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enum ItemId_ {
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ItemId_None = -1,
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ItemId_Nothing = 0,
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ItemId_NormalShield = 1,
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ItemId_NormalSword = 2,
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ItemId_Whirlwind = 3,
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ItemId_BombBag = 4,
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ItemId_NormalBow = 5,
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ItemId_Boomerang = 6,
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ItemId_Whip = 7,
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ItemId_SandRod = 8,
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ItemId_NormalKey = 10,
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ItemId_BossKey = 11,
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ItemId_GreenRupee = 12,
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ItemId_BlueRupee = 13,
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ItemId_RedRupee = 14,
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ItemId_BigGreenRupee = 15,
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ItemId_BigRedRupee = 16,
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ItemId_BigGoldRupee = 17,
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ItemId_ForceGem13 = 18, // kidnapped papuchia man
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ItemId_ForceGem14 = 19, // ice for fish seller
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ItemId_ForceGem8 = 20, // goron lava house ice
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ItemId_ForestGlyph = 21,
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ItemId_SnowGlyph = 22,
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ItemId_OceanGlyph = 23,
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ItemId_FireGlyph = 24,
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ItemId_FinalTrack = 30, // unlocks the endgame portal
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ItemId_ForceGemX = 35, // rightmost fire gem
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ItemId_ForceGemXx = 36, // right snow gem
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ItemId_ForceGemXxx = 37, // top fire gem
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ItemId_RecruitUniform = 38,
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ItemId_PostmasterLetter = 39,
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ItemId_HeartContainer = 40,
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ItemId_QuiverMedium = 41,
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ItemId_BombBagMedium = 42,
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ItemId_ForceGem_43 = 43, // one of rightmost forest
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ItemId_ForceGem_44 = 44, // the other rightmost forest, but more middle than top
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ItemId_ForceGem_45 = 45, // the bottom-rightmost forest
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ItemId_ForceGem_46 = 46, // the top-rightmost fire
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ItemId_ForceGem_47 = 47, // the center forest
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ItemId_ForceGem_48 = 48, // the middle-left forest
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ItemId_ForceGem_49 = 49, // the below middle-left forest
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ItemId_ForceGem_50 = 50,
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ItemId_ForceGem_51 = 51,
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ItemId_ForceGem_52 = 52,
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ItemId_ForceGem_53 = 53,
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ItemId_ForceGem_54 = 54,
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ItemId_ForceGem_55 = 55,
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ItemId_ForceGem_56 = 56,
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ItemId_ForceGem_57 = 57,
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ItemId_ForceGem_58 = 58,
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ItemId_ForceGem_59 = 59,
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ItemId_ForceGem_60 = 60,
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ItemId_ForceGem_61 = 61,
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ItemId_PanFlute = 62,
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ItemId_StampBook = 63,
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ItemId_LightBow = 64,
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ItemId_LocomoSword = 65,
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ItemId_TenPriceCard = 66,
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ItemId_RedPotion = 67,
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ItemId_PurplePotion = 68,
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ItemId_YellowPotion = 69,
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ItemId_DemonFossil = 70,
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ItemId_StalfosSkull = 71,
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ItemId_StarFragment = 72,
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ItemId_BeeLarvae = 73,
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ItemId_WoodHeart = 74,
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ItemId_DarkPearlLoop = 75,
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ItemId_WhitePearlLoop = 76,
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ItemId_RutoCrown = 77,
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ItemId_DragonScale = 78,
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ItemId_PirateNecklace = 79,
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ItemId_PalaceDish = 80,
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ItemId_GoronAmber = 81,
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ItemId_MysticJade = 82,
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ItemId_AncientCoin = 83,
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ItemId_PricelessStone = 84,
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ItemId_RegalRing = 85,
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ItemId_ArrowsRefill = 86,
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ItemId_BombsRefill = 87,
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ItemId_SoldOutSign = 88,
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ItemId_AncientShield = 89,
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ItemId_QuiverLarge = 90,
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ItemId_BombBagLarge = 91,
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ItemId_RandCommonTreasure = 92,
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ItemId_RandUncommonTreasure = 93,
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ItemId_RandRareTreasure = 94,
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ItemId_RandLegendaryTreasure = 95,
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ItemId_TearLight = 96,
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ItemId_LightCompass = 97,
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ItemId_SuperSpinScroll = 98,
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ItemId_BeamScroll = 99,
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ItemId_LinebeckLetter = 100,
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ItemId_PanFluteSong_101 = 101,
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ItemId_PanFluteSong_102 = 102,
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ItemId_PanFluteSong_103 = 103,
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ItemId_PanFluteSong_104 = 104,
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ItemId_PanFluteSong_105 = 105,
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ItemId_RabbitNet = 106,
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ItemId_BeedleCard = 107,
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ItemId_SilverCard = 108,
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ItemId_GoldCard = 109,
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ItemId_PlatinumCard = 110,
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ItemId_DiamondCard = 111,
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ItemId_FreebieCard = 112,
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ItemId_QuintupleCard = 113,
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ItemId_CarbenLetter = 114,
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ItemId_RecruitUniform2 = 115,
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ItemId_EngineerUniform = 116,
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};
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#define MAX_TREASURE 99
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typedef s16 TreasureType;
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enum TreasureType_ {
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TreasureType_None = -1,
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TreasureType_DemonFossil = 0,
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TreasureType_StalfosSkull = 1,
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TreasureType_StarFragment = 2,
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TreasureType_BeeLarvae = 3,
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TreasureType_WoodHeart = 4,
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TreasureType_DarkPearlLoop = 5,
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TreasureType_WhitePearlLoop = 6,
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TreasureType_RutoCrown = 7,
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TreasureType_DragonScale = 8,
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TreasureType_PirateNecklace = 9,
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TreasureType_PalaceDish = 10,
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TreasureType_GoronAmber = 11,
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TreasureType_MysticJade = 12,
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TreasureType_AncientCoin = 13,
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TreasureType_PricelessStone = 14,
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TreasureType_RegalRing = 15
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};
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#define MAX_POTIONS 2
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typedef u32 PotionType;
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enum PotionType_ {
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PotionType_None = 0,
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PotionType_Red = 1,
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PotionType_Purple = 2, // auto revives when you die
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PotionType_Yellow = 3,
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};
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@@ -8,24 +8,42 @@ class ItemManager : public SysObject {
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public:
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/* 00 */ unk32 mEquippedItem;
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/* 04 */ unk32 mForcedItem;
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/* 08 */ unk16 mUnk_08; // inventory items bitfield
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/* 0a */ unk16 mUnk_0a; // collection/equipment bitfield
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/* 0c */ unk32 mUnk_0c;
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/* 08 */ u32 mUnk_08[2]; // inventory items bitfield & collection/equipment bitfield
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/* 10 */ unk16 mNumRupees;
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/* 12 */ unk16 mUnk_12; // "toggle bitfield"
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/* 14 */ unk16 mItemRestrictions; // bitfield
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/* 16 */ unk8 mTearsAmount; // number of tears of light
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/* 17 */ unk8 mKeyAmount; // number of small keys
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/* 18 */ unk8 mQuiverCapacity;
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/* 19 */ unk8 mBombBagCapacity;
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/* 1a */ unk8 mArrowAmount;
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/* 1b */ unk8 mBombAmount;
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/* 1c */ unk8 mPotions[MAX_POTIONS];
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/* 17 */ u8 mKeyAmount; // number of small keys
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/* 18 */ u8 mQuiverCapacity;
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/* 19 */ u8 mBombBagCapacity;
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/* 1a */ u8 mArrowAmount;
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/* 1b */ u8 mBombAmount;
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/* 1c */ u8 mPotions[MAX_POTIONS];
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/* 1e */ unk16 mUnk_1e;
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/* 20 */ unk32 *mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */
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/* 28 */ unk8 mUnk_28[0x3C - 0x28];
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/* 3c */ TreasureType mUnk_3c[16]; // treasures
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/* 5c */
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ItemManager();
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~ItemManager();
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void func_ov000_020a865c(u32 bitIdx);
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u32 func_ov000_020a86d0(ItemFlag itemFlag);
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u8 func_ov000_020a8728();
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u8 func_ov000_020a8748();
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void func_ov000_020a87c8(s32 amount);
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void func_ov000_020a87ec(s32 amount);
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void func_ov000_020a8820(s32 amount);
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void func_ov000_020a888c(PotionType type);
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bool func_ov000_020a88c8();
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bool func_ov000_020a88f4();
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void func_ov000_020a8920();
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bool func_ov000_020a8948();
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bool func_ov000_020a9c64();
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unk32 func_ov000_020a9c90(TreasureType type);
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bool func_ov000_020a9ca4(TreasureType type);
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void func_ov000_020a9cbc(TreasureType type, s32 amount);
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void func_ov000_020aa0ac(ItemId itemId);
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};
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@@ -0,0 +1,16 @@
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#pragma once
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#include "types.h"
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/**
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* Flags value format:
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* - 0x001F: 0000 0000 0001 1111 -> the shift value to read or write the flag's bit
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* - 0xFFE0: 1111 1111 1110 0000 -> index of the value in the array
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*
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* `FLAG` is a macro that allows you to get the final value from the index and the slot number.
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*/
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#define GET_FLAG(arr, pos) (((arr)[((u32) (pos)) >> 5] & (1 << ((pos) & 0x1F))) != 0)
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#define SET_FLAG(arr, pos) ((arr)[((u32) (pos)) >> 5] |= 1 << ((pos) & 0x1F))
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#define UNSET_FLAG(arr, pos) ((arr)[((u32) (pos)) >> 5] &= ~(1 << ((pos) & 0x1F)))
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#define FLAG(index, pos) (((index) << 5) | ((pos) & 0x1F))
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@@ -1,10 +1,6 @@
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#ifndef GLOBAL_H
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#define GLOBAL_H
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#define GET_FLAG(arr, pos) (((1 << ((pos) & 0x1f)) & (arr)[((u32) (pos)) >> 5]) != 0)
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#define SET_FLAG(arr, pos) ((arr)[((u32) (pos)) >> 5] |= 1 << ((pos) & 0x1f))
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#define RESET_FLAG(arr, pos) ((arr)[((u32) (pos)) >> 5] &= ~(1 << ((pos) & 0x1f)))
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#define ARRAY_LEN_U(arr) (u32)((sizeof(arr) / sizeof(*arr)))
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#define ARRAY_LEN(arr) (s32)((sizeof(arr) / sizeof(*arr)))
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@@ -22,8 +18,4 @@
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#pragma define_section sbss ".data" \
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".sbss"
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// Force variables to be in .data by using #pragma section force_data begin|end
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#pragma define_section force_data ".data" \
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".data"
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#endif
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