Decompile overlay 1 (Part 2) (#91)

* UnkStruct_027e09b8_001 OK

* match func_ov001_020b7830

* fix build issues

* UnkStruct_027e0cd8_001 49%

* UnkStruct_027e0cd8_001 OK

* fix build issues

* UnkStruct_027e0cd8_0C_001 92%

* port some MSL C++ headers from rb3 and key decomps

* fix build issues

* UnkStruct_027e0cd8_0C_001 98%
This commit is contained in:
Yanis
2026-06-28 15:29:34 +02:00
committed by GitHub
parent af4e4dcf5d
commit b116e79e9f
110 changed files with 5210 additions and 635 deletions
+2 -8
View File
@@ -9,12 +9,6 @@
class UnkStruct_SceneChange1;
struct UnkStruct_func_ov001_020bb018_param2 {
/* 00 */ STRUCT_PAD(0x00, 0x08);
/* 08 */ u16 mUnk_08;
/* 08 */ u16 mUnk_0A;
};
class ActorManager : public AutoInstance<ActorManager> {
public:
/* 00 */ Actor **mActorTable;
@@ -55,7 +49,8 @@ public:
// overlay 1
void func_ov001_020bafdc();
void func_ov001_020bb018(UnkStruct_func_ov001_020bb018_param2 *param1);
void func_ov001_020bb018(ZOBHeader *pHeader);
void func_ov001_020bb414();
void func_ov001_020bb488();
void func_ov001_020bb548();
void func_ov001_020bb630();
@@ -65,7 +60,6 @@ public:
static ActorManager *Create();
static void Destroy();
static void func_ov001_020bb414(ActorManager *instance);
static bool func_ov001_020bb728(s32 param1);
static void func_ov001_020bb824();
static void func_ov001_020bb844();
+1 -1
View File
@@ -67,7 +67,7 @@ struct CutsceneParamsEntry {
/* 0B */ u8 mNextCutsceneIndex;
/* 0C */ bool mNextIsCS; // doesn't makes sense with the array's data
/* 0C */ bool mUnk_0D;
/* 0E */ unk16 mUnk_0E;
/* 0E */ u16 mUnk_0E;
/* 10 */ AdventureFlag_Half mFlag;
/* 12 */ unk16 mUnk_12; // pad?
/* 14 */ u32 mUnk_14;
+1 -1
View File
@@ -166,7 +166,7 @@ public:
// data_ov000_020b1d14 vtable
/* 08 */ virtual ~TitleScreenManager_Base() override;
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override;
/* 38 */ virtual void vfunc_38(u32 param1, u8 param2, unk16 param3, unk16 param4);
/* 38 */ virtual void vfunc_38(u32 sceneIndex, u8 roomIndex, unk16 param3, unk16 param4);
/* 3C */ virtual void vfunc_3C();
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
+1 -1
View File
@@ -953,7 +953,7 @@ public:
/* 28 */ virtual void vfunc_28(unk8 *param1) override;
/* 2C */ virtual void DrawUI(unk8 *param1) override;
/* 34 */ virtual void vfunc_34(unk32 param1, unk32 param2) override;
/* 38 */ virtual void vfunc_38(u32 param1, u8 param2, unk16 param3, unk16 param4) override;
/* 38 */ virtual void vfunc_38(u32 sceneIndex, u8 roomIndex, unk16 param3, unk16 param4) override;
void func_ov001_020c08b8();
+12 -1
View File
@@ -2,6 +2,7 @@
#include "MapObject/MapObject.hpp"
#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
#include "files.h"
#include "types.h"
#include "math.hpp"
@@ -33,7 +34,6 @@ public:
MapObject *func_01fff498(Vec2b param1);
void func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2);
MapObject **func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2);
void func_01fff6d0(VecFx32 *param1, s32 *param2, s32 *param3);
// overlay 0
MapObjectId func_ov000_0209c3a8(Vec2b *param1);
@@ -43,6 +43,17 @@ public:
static void func_ov000_0209c490();
// overlay 1
void func_ov001_020bac9c();
void func_ov001_020bacd8(ZOBHeader *pHeader);
void func_ov001_020bad80();
void func_ov001_020bada0();
void func_ov001_020badb4();
void func_ov001_020bade0();
void func_ov001_020baea0(Vec2s *param1);
void func_ov001_020bae40(ZeldaObjectList *pObjList);
void func_ov001_020bae6c();
void func_ov001_020baf28();
static MapObjectManager *Create();
static void Destroy();
};
+11
View File
@@ -0,0 +1,11 @@
#pragma once
#include "global.h"
#include "types.h"
#include <nitro/math.h>
struct AABB {
VecFx32 min;
VecFx32 max;
};
+2 -2
View File
@@ -110,8 +110,8 @@ struct SaveInventory {
};
struct SaveFile_00000_0000_Data_158 {
/* 00 */ unk8 unk_00[0x0C];
/* 0C */ unk8 unk_0C[0x20];
/* 00 */ u32 unk_00[3];
/* 0C */ u32 unk_0C[8];
/* 2C */
SaveFile_00000_0000_Data_158() {
+1 -1
View File
@@ -52,7 +52,7 @@ public:
/* 218 */ SaveFile *mpSaveFile;
/* 21C */ SaveFile_00000_0000_Data_D9C mUnk_21C;
/* 23C */ PTMF<SaveFile>::PTMFCallback mUnk_23C;
/* 244 */ unk32 mUnk_244;
/* 244 */ void *mUnk_244;
bool IsUnk20A() {
return this->mUnk_20A == 0;
+1 -6
View File
@@ -4,6 +4,7 @@
#include "global.h"
#include "types.h"
#include <new>
#include <stddef.h>
#define GAME_ASSERT(cond, line, msg, ...) \
@@ -35,12 +36,6 @@ enum HeapIndex_ {
void *operator new(size_t length, u32 id, u32 idLength = 4);
void *operator new[](size_t length, u32 id, u32 idLength = 4);
void operator delete[](void *ptr);
inline void *operator new(size_t length, void *ptr = nullptr) {
#pragma unused(length)
return ptr;
}
class UnkStruct_02011e10_Sub1 {
public:
+1 -1
View File
@@ -134,7 +134,7 @@ public:
/* 24 */ virtual void vfunc_24() override;
/* 28 */ virtual void vfunc_28(unk8 *param1) override;
/* 2C */ virtual void DrawUI(unk8 *param1) override;
/* 38 */ virtual void vfunc_38(u32 param1, u8 param2, unk16 param3, unk16 param4) override;
/* 38 */ virtual void vfunc_38(u32 sceneIndex, u8 roomIndex, unk16 param3, unk16 param4) override;
static TitleScreenManager *Create(unk32 param1);
};
+12
View File
@@ -2,6 +2,7 @@
#include "Animation/CellAnimObject.hpp"
#include "Game/GameModeManager.hpp"
#include "LinkList.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkFileSystem.hpp"
#include "global.h"
@@ -850,6 +851,7 @@ public:
~UnkSystem3();
void func_02015410(const char *path, unk32 param2);
void func_0201541c(const char *param1, unk32 param2);
void func_02015460(const char *param1, void *param2, unk32 param3);
};
@@ -1275,3 +1277,13 @@ struct TrainSpeedPreset {
/* 3C */ fx32 unk_3C;
/* 40 */
};
class UnkSystem8 : public LinkList<UnkSystem8> {
public:
/* 00 (vtable) */
/* 04 (base) */
/* 0C */
// data_ov000_020b2940
/* 00 */ virtual void vfunc_00();
};
+1
View File
@@ -11,6 +11,7 @@ public:
~UnkStruct_02049bac();
void func_02014a34(void *param1);
u64 func_02014b00();
};
// some time system?
+2
View File
@@ -291,6 +291,8 @@ public:
void func_ov001_020bd58c(void);
void func_ov001_020bd638(void);
void func_ov001_020bd5b0(void);
void func_ov001_020bd678(void);
void func_ov001_020bd68c(void);
// overlay 18
void func_ov018_020c5300(void);
+3 -1
View File
@@ -74,8 +74,10 @@ public:
static UnkStruct_027e0960 *Create();
// overlay 1
void func_ov000_0205a164();
void func_ov000_0205a11c();
void func_ov000_0205a120();
void func_ov000_0205a160();
void func_ov000_0205a164();
static void Destroy();
};
+6 -2
View File
@@ -4,10 +4,13 @@
#include "Unknown/UnkFileSystem.hpp"
#include "files.h"
#include "global.h"
#include "math.hpp"
#include "types.h"
struct UnkStruct_func_ov000_020702a8 {
/* 00 */ STRUCT_PAD(0x00, 0x20);
/* 00 */ STRUCT_PAD(0x00, 0x10);
/* 10 */ Vec2s mUnk_10;
/* 14 */ STRUCT_PAD(0x14, 0x20);
/* 20 */ unk16 mUnk_20;
};
@@ -30,11 +33,12 @@ public:
~UnkStruct_027e09a0();
CourseListEntry *GetCourseEntry(u32 sceneIndex);
UnkStruct_func_ov000_020702a8 *func_ov000_020702a8(unk32 param1);
UnkStruct_func_ov000_020702a8 *func_ov000_020702a8(u32 sceneIndex);
unk32 GetRoomEntryIndex();
CourseListRoomEntry *GetRoomEntry(u32 sceneIndex, unk32 param2);
u32 GetSceneIndexFromName(const char *sceneName);
bool func_ov000_02070378(u32 param1);
void func_ov000_02070310(u32 sceneIndex, u8 roomIndex, void *param3);
// overlay 1
void InitCourseTable();
+6
View File
@@ -9,6 +9,8 @@
#include "iterator.hpp"
#include "types.h"
#include <nitro/mi.h>
struct SaveFile;
class UnkStruct_027e09a4;
@@ -60,6 +62,10 @@ struct UnkStruct_SceneChange1 {
this->mUnk_10 = 0;
}
UnkStruct_SceneChange1(const UnkStruct_SceneChange1 *pSource) {
MI_CpuCopy32((void *) pSource, this, sizeof(UnkStruct_SceneChange1));
}
UnkStruct_SceneChange1(s32) {}
};
+1 -1
View File
@@ -79,7 +79,7 @@ public:
~UnkStruct_027e09ac();
// overlay 0
void func_ov000_020726f0(unk32 param1, unk32 param2, unk32 param3);
void func_ov000_020726f0(u16 param1, unk32 param2, unk32 param3);
void func_ov000_020729c4(UnkStruct_027e09ac_14 *param1, u16 param2, u16 param3, s16 param4, s16 param5);
// overlay 1
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_027e09b0 {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_027e09b0();
~UnkStruct_027e09b0();
void func_ov000_02072cc4(unk32 param1, unk32 param2);
};
extern UnkStruct_027e09b0 *data_027e09b0;
+105 -25
View File
@@ -3,6 +3,8 @@
#include "Cutscene/Cutscene.hpp"
#include "MapObject/MapObject.hpp"
#include "Save/AdventureFlags.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
#include "Unknown/UnkSystem1.hpp"
#include "types.h"
#include "versions.h"
@@ -22,60 +24,135 @@ public:
/* FD4 */
UnkStruct_027e09b8_00();
~UnkStruct_027e09b8_00();
void func_ov000_02073b5c();
void func_ov000_02073bc0();
};
class UnkStruct_027e09b8_04 {
class UnkStruct_027e09b8_04_Base {
public:
/* 00 */ STRUCT_PAD(0x00, 0x64);
/* 00 (vtable) */
/* 04 */
/* 00 */ virtual ~UnkStruct_027e09b8_04_Base();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10() = 0;
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
/* 1C */ virtual void vfunc_1C();
/* 20 */ virtual void vfunc_20();
/* 24 */
};
class UnkStruct_027e09b8_04 : public UnkStruct_027e09b8_04_Base {
public:
/* 00 (base) */
/* 04 */ STRUCT_PAD(0x04, 0x14);
/* 14 */ UnkStruct_0204a060_Base mUnk_14;
/* 38 */ UnkStruct_WarpUnk1_50 mUnk_38;
/* 60 */ unk32 mUnk_60;
/* 64 */
UnkStruct_027e09b8_04();
~UnkStruct_027e09b8_04();
UnkStruct_027e09b8_04() {
this->vfunc_0C();
}
// data_ov000_020b22c0
/* 00 */ virtual ~UnkStruct_027e09b8_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10() override;
/* 18 */ virtual void vfunc_18() override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
};
class UnkStruct_027e09b8_08 {
class UnkStruct_027e09b8_08 : public UnkStruct_027e09b8_04_Base {
public:
/* 00 */ STRUCT_PAD(0x00, 0x00);
/* 00 */
/* 00 (base) */
/* 04 */ STRUCT_PAD(0x04, 0x30);
/* 30 */
UnkStruct_027e09b8_08();
UnkStruct_027e09b8_08(void *param1);
~UnkStruct_027e09b8_08();
/* 10 */ virtual void vfunc_10() override;
};
class UnkStruct_027e09b8_0C {
class UnkStruct_027e09b8_0C : public UnkStruct_027e09b8_04_Base {
public:
/* 00 */ STRUCT_PAD(0x00, 0xC4);
/* 00 (base) */
/* 04 */ STRUCT_PAD(0x04, 0x0C);
/* 0C */ UnkSystem1_ov000_Derived3 mUnk_0C;
/* 20 */ STRUCT_PAD(0x20, 0x98);
/* 98 */ UnkStruct_WarpUnk1_50 mUnk_98;
/* C0 */ unk32 mUnk_C4;
/* C4 */ MapObjectId mMapObjId;
/* C8 */
UnkStruct_027e09b8_0C();
~UnkStruct_027e09b8_0C();
UnkStruct_027e09b8_0C() {
this->vfunc_0C();
}
// data_ov000_020b234c
/* 00 */ virtual ~UnkStruct_027e09b8_0C() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
};
class UnkStruct_027e09b8_10 {
class UnkStruct_027e09b8_10 : public UnkStruct_027e09b8_04_Base {
public:
/* 00 */ STRUCT_PAD(0x00, 0x18);
/* 00 (base) */
/* 04 */ STRUCT_PAD(0x04, 0x18);
/* 18 */
UnkStruct_027e09b8_10();
~UnkStruct_027e09b8_10();
/* 10 */ virtual void vfunc_10() override;
};
class UnkStruct_027e09b8_98 {
public:
/* 0000 */ STRUCT_PAD(0x00, 0x151C);
/* 151C */
UnkStruct_027e09b8_98();
~UnkStruct_027e09b8_98();
void func_ov000_020a7b34();
};
class UnkStruct_027e09b8 : public AutoInstance<UnkStruct_027e09b8> {
public:
/* 00 */ UnkStruct_027e09b8_00 *mUnk_00;
/* 04 */ UnkStruct_027e09b8_04 *mUnk_04;
/* 08 */ UnkStruct_027e09b8_08 *mUnk_08;
/* 0C */ UnkStruct_027e09b8_0C *mUnk_0C;
/* 10 */ UnkStruct_027e09b8_10 *mUnk_10;
/* 04 */ UnkStruct_027e09b8_04_Base *mUnk_04[4];
/* 14 */ u32 mAdventureFlags[32]; //! TODO
#if IS_JP
//! TODO: figure out if the other versions got these too
/* 94 */ u16 mUnk_94;
#endif
/* 96 */ bool mUnk_96;
/* 97 */ bool mUnk_97;
/* 98 */ UnkStruct_027e09b8_98 *mUnk_98;
/* 9C */
UnkStruct_027e09b8_04 *GetUnk04() {
return (UnkStruct_027e09b8_04 *) this->mUnk_04[0];
}
UnkStruct_027e09b8_08 *GetUnk08() {
return (UnkStruct_027e09b8_08 *) this->mUnk_04[1];
}
UnkStruct_027e09b8_0C *GetUnk0C() {
return (UnkStruct_027e09b8_0C *) this->mUnk_04[2];
}
UnkStruct_027e09b8_10 *GetUnk10() {
return (UnkStruct_027e09b8_10 *) this->mUnk_04[3];
}
bool HasAdventureFlag(AdventureFlag flag) {
return GET_FLAG(this->mAdventureFlags, flag);
@@ -92,18 +169,21 @@ public:
unk32 func_ov000_020732fc(unk32 param1);
bool func_ov000_020732dc(unk32 param1);
unk32 func_ov000_0207330c();
unk32 func_ov000_02073470(void *param1, unk32 param2);
unk32 func_ov000_02073388(void *param1, unk32 param2);
void func_ov000_02073578(void *param1, unk32 param2);
void func_ov000_0207332c();
unk32 func_ov000_02073388(void *param1, unk32 param2);
unk32 func_ov000_02073470(void *param1, unk32 param2);
void func_ov000_02073578(void *param1, unk32 param2);
void func_ov000_02073610(void *param1, unk32 param2);
#if IS_JP
void func_ov000_02074d78(unk32 param1);
#endif
// overlay 1
void ImportAdventureFlags(AdventureFlag *pAdventureFlags);
void func_ov001_020b76c0(CutsceneIndex csIndex);
void func_ov001_020b7700();
void func_ov001_020b7728();
static UnkStruct_027e09b8 *Create();
static void Destroy();
+9 -1
View File
@@ -1,5 +1,6 @@
#pragma once
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
@@ -20,13 +21,20 @@ public:
/* 04 */ UnkStruct_027e09bc_0C *mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ UnkStruct_027e09bc_0C *mUnk_0C;
/* 10 */ STRUCT_PAD(0x10, 0x48);
/* 48 */ UnkSystem8 mUnk_48;
UnkStruct_027e09bc();
~UnkStruct_027e09bc();
// overlay 0
void func_ov000_020771c8();
// overlay 1
void func_ov001_020babc8();
void func_ov001_020bab5c();
void func_ov001_020babc8();
void func_ov001_020babe8();
void func_ov001_020bac08();
static UnkStruct_027e09bc *Create();
static void Destroy();
+7 -1
View File
@@ -2,9 +2,12 @@
#include "Actor/ActorRef.hpp"
#include "Actor/ActorShotArrow.hpp"
#include "Unknown/UnkFileSystem.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_027e0cd8_0C_Base;
class UnkStruct_027e09c0 : public AutoInstance<UnkStruct_027e09c0> {
public:
/* 00 */ unk32 mUnk_00;
@@ -13,11 +16,14 @@ public:
~UnkStruct_027e09c0();
// overlay 0
void func_ov000_0207da40();
void func_ov000_0207e58c(ActorRef param1, unk32 param2, u8 param3, ActorShotArrow_194 *param4);
// overlay 1
void func_ov001_020be3c4();
void func_ov001_020be394();
void func_ov001_020be3c4();
void func_ov001_020be3dc(UnkFileSystem3 *param1, UnkStruct_027e0cd8_0C_Base *param2);
void func_ov001_020be400();
static UnkStruct_027e09c0 *Create();
static void Destroy();
+309 -83
View File
@@ -5,108 +5,295 @@
#include "types.h"
#include "MapObject/MapObjectManager.hpp"
#include "Render/ModelRender.hpp"
#include "Save/SaveFile.hpp"
#include "Unknown/Common.hpp"
#include "Unknown/UnkFileSystem.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
class MapObject_20;
#include <algorithm>
#include <vector>
class UnkStruct_027e0cd8_0c_160 {
class MapObject_20;
class UnkStruct_027e0cd8;
template <typename T> class FixedVector {
private:
/* 00 */ T *mpBegin;
/* 04 */ T *mpEnd;
/* 08 */ size_t mCapacity;
public:
FixedVector() :
mpBegin(NULL),
mpEnd(NULL),
mCapacity(0) {}
void Init(T *pFrom, size_t capacity) {
this->mpBegin = pFrom;
this->mpEnd = pFrom;
this->mCapacity = capacity;
}
T *begin() {
return this->mpBegin;
}
T *end() {
return this->mpEnd;
}
void grow_by(int n) {
this->mpEnd += n;
}
};
class UnkStruct_ov001_020c40f4 {
public:
/* 00 */ VecFx32 mUnk_00;
/* 0C */ unk16 mUnk_0C;
/* 0E */ u8 mUnk_0E;
/* 0F */ u8 mUnk_0F;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */
UnkStruct_ov001_020c40f4() {
this->mUnk_0E = -1;
this->mUnk_0F = 0;
this->mUnk_10 = 0;
this->mUnk_14 = 0;
}
~UnkStruct_ov001_020c40f4() {}
public:
struct Predicate {
unk32 type;
unk32 id;
Predicate(unk32 t, unk32 i) :
type(t),
id(i) {}
bool operator()(const UnkStruct_ov001_020c40f4 &elem) const {
return type == elem.mUnk_0E && id == elem.mUnk_14;
}
};
};
class UnkStruct_027e0cd8_0C_160 {
public:
bool func_ov026_02106aa8();
};
class UnkStruct_027e0cd8_0c {
class UnkStruct_027e0cd8_0C_Base_88 {
public:
/* 00 */ VecFx32 mUnk_00;
/* 0C */ bool mUnk_0C;
/* 0D */ unk8 mUnk_0D; // pad?
/* 0E */ unk8 mUnk_0E; // pad?
/* 0F */ unk8 mUnk_0F; // pad?
/* 10 */
UnkStruct_027e0cd8_0C_Base_88();
void func_ov000_020823a8(unk32 param1);
void func_ov000_0208261c();
};
class UnkStruct_027e0cd8_0C_Base_98 {
public:
/* 00 */ STRUCT_PAD(0x00, 0xB0);
/* B0 */
UnkStruct_027e0cd8_0C_Base_98();
~UnkStruct_027e0cd8_0C_Base_98();
};
class UnkStruct_027e0cd8_0C_Base_148_00_Base {
public:
/* 00 */ STRUCT_PAD(0x00, 0x14);
/* 14 */
UnkStruct_027e0cd8_0C_Base_148_00_Base();
};
class UnkStruct_027e0cd8_0C_Base_148_00 : public UnkStruct_027e0cd8_0C_Base_148_00_Base {
public:
/* 00 */ STRUCT_PAD(0x14, 0x2C);
/* 2C */
UnkStruct_027e0cd8_0C_Base_148_00(ZMBEntryARAB *pARAB);
~UnkStruct_027e0cd8_0C_Base_148_00();
};
class UnkStruct_027e0cd8_0C_Base_148_01 : public UnkStruct_027e0cd8_0C_Base_148_00_Base {
public:
/* 00 */ STRUCT_PAD(0x14, 0x28);
/* 28 */
UnkStruct_027e0cd8_0C_Base_148_01(ZMBEntryARAB *pARAB);
~UnkStruct_027e0cd8_0C_Base_148_01();
};
class UnkStruct_027e0cd8_0C_Base_148_02 : public UnkStruct_027e0cd8_0C_Base_148_00_Base {
public:
/* 00 */ STRUCT_PAD(0x14, 0x34);
/* 34 */
UnkStruct_027e0cd8_0C_Base_148_02(ZMBEntryARAB *pARAB);
~UnkStruct_027e0cd8_0C_Base_148_02();
};
// UnkStruct_ov001_020c2a40 ?
class UnkStruct_027e0cd8_0C_Base_154_00 {
public:
/* 00 */ STRUCT_PAD(0x00, 0x14);
/* 14 */
UnkStruct_027e0cd8_0C_Base_154_00(const UnkStruct_027e0cd8_0C_Base_154_00 &ref) {
MI_CpuCopy32((void *) &ref, this, sizeof(UnkStruct_027e0cd8_0C_Base_154_00));
}
};
class UnkStruct_027e0cd8_0C_Base {
public:
/* 000 (vtable) */
/* 004 */ unk32 *mUnk_04;
/* 008 */ unk32 *mUnk_08;
/* 00C */ unk32 mUnk_0C;
/* 010 */ unk32 *mUnk_10;
/* 014 */ unk32 *mUnk_14;
/* 018 */ unk32 mUnk_18;
/* 01C */ unk32 *mUnk_1C;
/* 020 */ unk32 mUnk_20;
/* 024 */ unk32 *mUnk_24;
/* 028 */ unk32 mUnk_28;
/* 02C */ unk32 *mUnk_2C;
/* 030 */ unk32 mUnk_30;
/* 034 */ unk32 *mUnk_34;
/* 038 */ unk32 mUnk_38;
/* 03C */ unk32 mUnk_3C;
/* 040 */ unk32 mUnk_40;
/* 044 */ unk32 mUnk_44;
/* 048 */ unk32 mUnk_48;
/* 04C */ unk32 mUnk_4C;
/* 050 */ unk32 mUnk_50;
/* 054 */ unk32 mUnk_54;
/* 058 */ unk32 mUnk_58;
/* 05C */ unk32 mUnk_5C;
/* 060 */ unk32 mUnk_60;
/* 064 */ unk32 mUnk_64;
/* 068 */ unk32 mUnk_68;
/* 06C */ unk32 mUnk_6C;
/* 070 */ unk32 *mUnk_70;
/* 074 */ unk32 *mUnk_74;
/* 078 */ unk32 *mUnk_78;
/* 07C */ unk32 mUnk_7C;
/* 080 */ unk32 mUnk_80;
/* 084 */ unk32 mUnk_84;
/* 088 */ unk32 *mUnk_88;
/* 08C */ unk32 *mUnk_8C;
/* 090 */ unk32 mUnk_90;
/* 094 */ unk32 mUnk_94;
/* 098 */ unk32 mUnk_98;
/* 09C */ unk32 mUnk_9C;
/* 0A0 */ unk32 mUnk_A0;
/* 0A4 */ unk32 mUnk_A4;
/* 0A8 */ unk32 mUnk_A8;
/* 0AC */ unk32 mUnk_AC;
/* 0B0 */ unk32 mUnk_B0;
/* 0B4 */ ZeldaObjectList *mUnk_B4;
/* 0B8 */ ZeldaObjectList *mUnk_B8;
/* 0BC */ ZeldaObjectList *mUnk_BC;
/* 0C0 */ ZeldaObjectList *mUnk_C0;
/* 0C4 */ ZeldaObjectList *mUnk_C4;
/* 0C8 */ ZeldaObjectList *mUnk_C8;
/* 0CC */ ZeldaObjectList *mUnk_CC;
/* 0D0 */ ZeldaObjectList *mUnk_D0;
/* 0D4 */ ZeldaObjectList *mUnk_D4;
/* 0D8 */ ZeldaObjectList *mUnk_D8;
/* 0DC */ ZeldaObjectList *mUnk_DC[8];
/* 0FC */ STRUCT_PAD(0xFC, 0x128);
/* 004 */ UnkSystem3 mUnk_004;
/* 010 */ ModelRender mSceneRender;
/* 070 */ UnkFileSystem5 mUnk_070;
/* 084 */ union {
/* 84 */ wchar_t mUnk_084[2];
struct {
/* 084 */ u16 mUnk_084_00;
/* 086 */ u16 mUnk_084_01;
};
};
/* 088 */ UnkStruct_027e0cd8_0C_Base_88 mUnk_088;
/* 098 */ UnkStruct_027e0cd8_0C_Base_98 *mUnk_098;
/* 09C */ Vec2s mUnk_09C;
/* 0A0 */ unk32 mUnk_0A0;
/* 0A4 */ unk32 mUnk_0A4;
/* 0A8 */ unk32 mUnk_0A8;
/* 0AC */ bool mUnk_0AC;
/* 0AC */ bool mUnk_0AD;
/* 0AC */ bool mUnk_0AE;
/* 0AC */ bool mUnk_0AF;
/* 0B0 */ unk32 mUnk_0B0;
/* 0B4 */ ZeldaObjectList *mUnk_0B4;
/* 0B8 */ ZeldaObjectList *mUnk_0B8[8]; // map objects
/* 0D8 */ ZeldaObjectList *mUnk_0D8;
/* 0DC */ ZeldaObjectList *mUnk_0DC[8]; // actors
/* 0FC */ unk32 mUnk_0FC;
/* 100 */ volatile BOOL mIsCS;
/* 104 */ unk16 mUnk_104;
/* 108 */ unk32 mUnk_108;
/* 10C */ unk32 mUnk_10C;
/* 110 */ unk32 mUnk_110;
/* 114 */ unk32 mUnk_114;
/* 118 */ unk32 mUnk_118;
/* 11C */ unk32 mUnk_11C;
/* 120 */ unk32 mUnk_120;
/* 124 */ unk32 mUnk_124;
/* 128 */ u16 mUnk_128;
/* 12A */ STRUCT_PAD(0x12A, 0x160);
/* 160 */ UnkStruct_027e0cd8_0c_160 *mUnk_160;
/* 164 */ STRUCT_PAD(0x164, 0x1E0);
/* 1E0 */
/* 12A */ bool mUnk_12A;
/* 12B */ bool mUnk_12B;
/* 12C */ bool mUnk_12C;
/* 12D */ bool mUnk_12D;
/* 12E */ bool mUnk_12E;
/* 130 */ unk32 mUnk_130;
/* 134 */ unk32 mUnk_134;
/* 138 */ unk32 mUnk_138;
/* 13C */ FixedVector<UnkStruct_ov001_020c40f4> mUnk_13C;
/* 148 */ CustomVector<UnkStruct_027e0cd8_0C_Base_148_00_Base *> mUnk_148;
/* 154 */ CustomVector<UnkStruct_027e0cd8_0C_Base_154_00> mUnk_154;
/* 160 */
// data_ov031_02112a0c
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
UnkStruct_027e0cd8_0C_Base(UnkStruct_027e0cd8 *param1);
/* 00 */ virtual ~UnkStruct_027e0cd8_0C_Base();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
/* 1C */ virtual void vfunc_1C();
/* 1C */ virtual void vfunc_1C(const UnkStruct_SceneChange1 *param1, bool param2, bool param3);
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual fx32 vfunc_28(VecFx32 *param1, unk32 param2, unk32 param3);
/* 2C */ virtual void vfunc_2C();
/* 30 */ virtual void LoadSceneModel(const UnkStruct_SceneChange1 *param1);
/* 34 */ virtual void vfunc_34(unk32 param1);
/* 38 */ virtual void vfunc_38();
/* 3C */ virtual void vfunc_3C();
/* 40 */ virtual void vfunc_40(u8 spawnIndex);
// itcm
fx32 func_01ffedf4(Vec2b *pPos);
// overlay 0
unk32 func_ov000_02080180(void *param1);
void func_ov000_020801b0(Vec2b *param1, unk32 param2, unk32 param3);
bool func_ov000_020802ec(u16 param1, VecFx32 *param2);
void func_ov000_020803ec(u16 param1);
void func_ov000_0208053c(u16 param1);
bool func_ov000_02080658(unk32 param1, UnkStruct_SceneChange1 *param2);
void func_ov000_020808f4(void *param1, void *param2, unk32 param3);
unk32 func_ov000_02080a44();
void func_ov000_020801b0(Vec2b *param1, unk32 param2, unk32 param3);
void func_ov000_0208053c(u16 param1);
void func_ov000_020803ec(u16 param1);
bool func_ov000_020802ec(u16 param1, VecFx32 *param2);
void func_ov000_02080a5c(VecFx32 *param1);
void func_ov000_02080a78(VecFx32 *param1);
VecFx32 *func_ov001_020b8a5c(unk32 spawnIndex, unk32 param1);
// overlay 1
void func_ov001_020b85d0(const UnkStruct_SceneChange1 *param1);
void func_ov001_020b88c0(unk32 param1);
void func_ov001_020b88ec();
const UnkStruct_ov001_020c40f4 *func_ov001_020b8a5c(unk32 spawnIndex, unk32 param1);
void func_ov001_020b8aec();
void func_ov001_020b8b94(ZMBEntryARAB *pARAB);
void func_ov001_020b8c30(const UnkStruct_027e0cd8_0C_Base_154_00 &param1);
void *func_ov001_020b8c80(unk32 param1);
void func_ov001_020b8c90(unk32 param1);
void func_ov001_020b8c98(unk32 param1);
void func_ov001_020b8db8();
void func_ov001_020b8e24();
void func_ov001_020b8e54();
};
class UnkStruct_027e0cd8_0C : public UnkStruct_027e0cd8_0C_Base {
public:
/* 000 (base) */
/* 160 */ UnkStruct_027e0cd8_0C_160 *mUnk_160;
/* 164 */ STRUCT_PAD(0x164, 0x1E0);
/* 1E0 */
UnkStruct_027e0cd8_0C(UnkStruct_027e0cd8 *param1);
// data_ov031_02112a0c
/* 00 */ virtual ~UnkStruct_027e0cd8_0C() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
/* 1C */ virtual void vfunc_1C(const UnkStruct_SceneChange1 *param1, bool param2, bool param3) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 28 */ virtual fx32 vfunc_28(VecFx32 *param1, unk32 param2, unk32 param3) override;
/* 2C */ virtual void vfunc_2C() override;
};
class UnkStruct_027e0cd8_0C_Derived2 : public UnkStruct_027e0cd8_0C_Base {
public:
/* 00 (base) */
/* 04 */ STRUCT_PAD(0x160, 0x4F8);
UnkStruct_027e0cd8_0C_Derived2(UnkStruct_027e0cd8 *param1);
};
class UnkStruct_027e0cd8_0C_Derived3 : public UnkStruct_027e0cd8_0C_Base {
public:
/* 00 (base) */
UnkStruct_027e0cd8_0C_Derived3(UnkStruct_027e0cd8 *param1);
};
class UnkStruct_027e0cd8_04_0C {
@@ -114,7 +301,8 @@ public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ s16 mUnk_08;
/* 0C */ STRUCT_PAD(0x0C, 0x50);
/* 0C */ volatile u32 mUnk_0C;
/* 10 */ STRUCT_PAD(0x10, 0x50);
/* 50 */
UnkStruct_027e0cd8_04_0C();
@@ -122,28 +310,57 @@ public:
class UnkStruct_027e0cd8_04 {
public:
/* 00 */ unk32 mUnk_00;
/* 00 */ unk8 mUnk_00;
/* 00 */ bool mUnk_01;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ UnkStruct_027e0cd8_04_0C *mUnk_0C;
/* 10 */
/* 10 */ u8 mUnk_10;
/* 11 */ u8 mUnk_11;
/* 12 */ STRUCT_PAD(0x12, 0x40);
/* 40 */ u8 mUnk_40[1][10]; // at least one
STRUCT_PAD(0x4C, 0xB4);
/* B4 */
UnkStruct_027e0cd8_04();
~UnkStruct_027e0cd8_04();
void func_ov000_02081354(const CourseListEntry *pEntry, const UnkStruct_func_ov000_020702a8 *pUnk1,
SaveFile_00000_0000_Data_184 *param3, bool param4);
};
class UnkStruct_027e0cd8_10 : public UnkDataStruct4 {
public:
/* 00 (base) */
/* D0 */ unk32 mUnk_D0;
/* D4 */
UnkStruct_027e0cd8_10();
~UnkStruct_027e0cd8_10();
};
class UnkStruct_027e0cd8 : public AutoInstance<UnkStruct_027e0cd8> {
public:
/* 00 */ unk32 mUnk_00;
/* 00 */ Vec2s mUnk_00;
/* 04 */ UnkStruct_027e0cd8_04 *mUnk_04; // stage flags
/* 08 */ unk32 mUnk_08;
/* 0C */ UnkStruct_027e0cd8_0c *mUnk_0C; // related to train?
/* 10 */ MapObjectManager *mUnk_10;
/* 14 */ STRUCT_PAD(0x14, 0x24);
/* 08 */ UnkStruct_027e0cd8_04 *mUnk_08;
/* 0C */ UnkStruct_027e0cd8_0C_Base *mUnk_0C; // related to train?
/* 10 */ UnkStruct_027e0cd8_10 *mUnk_10;
/* 14 */ unk16 mUnk_14;
/* 16 */ bool mUnk_16;
/* 16 */ bool mUnk_17;
/* 18 */ UnkSystem8 mUnk_18;
/* 24 */ VecFx32 mUnk_24;
/* 34 */ STRUCT_PAD(0x34, 0x4C);
/* 30 */ unk32 mUnk_30; // scene index but unknown purpose
/* 34 */ unk32 mUnk_34; // scene index but unknown purpose
/* 38 */ s64 mUnk_38[2];
/* 48 */ bool mUnk_48[2];
/* 4C */
UnkStruct_027e0cd8_0C *GetUnk0C() {
return (UnkStruct_027e0cd8_0C *) this->mUnk_0C;
}
UnkStruct_027e0cd8();
~UnkStruct_027e0cd8();
@@ -156,11 +373,20 @@ public:
u32 func_ov000_02081d5c(); // returns current room index?
bool func_ov000_02082124();
bool func_ov000_02081c28();
void func_ov000_02081ca0();
// overlay 1
void func_ov001_020b7830(const UnkStruct_SceneChange1 *param1);
void func_ov001_020b7a7c();
void func_ov001_020b7830(UnkStruct_SceneChange1 *param1);
void func_ov001_020b7c08(UnkStruct_SceneChange1 *param1, UnkStruct_WarpUnk1_A0 *param2);
void func_ov001_020b7b38(const CourseListEntry *pEntry, const UnkStruct_func_ov000_020702a8 *pUnk1);
void func_ov001_020b7c08(const UnkStruct_SceneChange1 *param1, const UnkStruct_WarpUnk1_A0 *param2);
void func_ov001_020b7d64(const UnkStruct_SceneChange1 *param1);
void func_ov001_020b7e50();
void func_ov001_020b7e68(const UnkStruct_SceneChange1 *param1, bool param2);
void func_ov001_020b803c();
bool func_ov001_020b80fc(SceneIndex sceneIndex);
void func_ov001_020b8120(SceneIndex sceneIndex);
void func_ov001_020b818c();
static UnkStruct_027e0cd8 *Create();
static void Destroy();
+9 -1
View File
@@ -14,6 +14,8 @@
#include <nitro/math.h>
class UnkStruct_ov001_020c40f4;
class UnkStruct_027e0ce0_34 {
public:
/* 00 */ unk32 mUnk_00[4];
@@ -442,8 +444,14 @@ public:
static UnkStruct_027e0ce0_34 *func_ov000_0205c904();
// overlay 1
void func_ov001_020bc5f8();
void func_ov001_020bc524(bool param1);
void func_ov001_020bc5f8();
void func_ov001_020bc65c();
void func_ov001_020bc69c();
void func_ov001_020bc6d8(unk32 param1, const UnkStruct_ov001_020c40f4 *param2);
void func_ov001_020bc6e8(const UnkStruct_ov001_020c40f4 *param1);
void func_ov001_020bc6fc(const UnkStruct_ov001_020c40f4 *param1, const UnkStruct_ov001_020c40f4 *param2, unk32 param3,
unk32 param4);
static UnkStruct_027e0ce0 *Create();
static void Destroy();
+1
View File
@@ -15,6 +15,7 @@ public:
void func_ov000_020a0000(UnkStruct_PlayerGet_ec *param1, void *param2, unk32 *param3, VecFx32 *param4, unk32 param5);
void func_ov000_020a0110(UnkStruct_PlayerGet_ec *param1);
void func_ov000_020a0220(void *param1, void *param2);
void func_ov001_020bf028();
// overlay 1
static UnkStruct_027e0cec *Create();
@@ -9,6 +9,8 @@
#include "types.h"
#include <nitro/pad.h>
class UnkStruct_027e0cd8_04_0C;
class UnkStruct_ov000_02067bc4_Sub1 {
public:
unk32 func_02022128(void);
@@ -163,10 +165,14 @@ public:
void func_ov000_02067b60();
// overlay 1
void func_ov001_020be504(void);
void func_ov001_020be510();
void func_ov001_020be668(void);
void func_ov001_020be6f4(void);
void func_ov001_020be8e0(void);
void func_ov001_020be92c(UnkStruct_027e0cd8_04_0C *param1);
void func_ov001_020be94c(void);
void func_ov001_020be998(void);
};
// gMessageManager?
+3 -1
View File
@@ -63,8 +63,10 @@ public:
void func_ov001_020bd87c(void);
void func_ov001_020bd8dc(void);
void func_ov001_020bd8ac(void);
void func_ov001_020bde04(UnkStruct_SceneChange1 *param1);
void func_ov001_020bd970(UnkStruct_SceneChange1 *param1);
void func_ov001_020bde5c(void);
void func_ov001_020bde04(UnkStruct_SceneChange1 *param1);
void func_ov001_020bde4c(const UnkStruct_SceneChange1 *param1);
// overlay 18
UnkStruct_ov018_020c5ac0 *func_ov018_020c5718(void);
@@ -10,6 +10,10 @@ public:
UnkStruct_ov026_02138d10();
~UnkStruct_ov026_02138d10();
// overlay 0
void func_ov026_020dca14();
// overlay 26
unk32 func_ov026_020e13f4();
unk32 func_ov026_020e18fc();
void func_ov026_020e1440();
+17
View File
@@ -85,6 +85,23 @@ public:
/* 24 */ virtual ~UnkSystem1_ov000_Derived2() override;
};
// data_ov000_020b23a0
class UnkSystem1_ov000_Derived3 : public UnkSystem1_ov000_Derived1 {
public:
/* 00 (base) */
/* 14 */
UnkSystem1_ov000_Derived3();
/* 00 */ virtual void vfunc_00(unk32 param1) override;
/* 08 */ virtual void vfunc_08(unk32 param1) override;
/* 10 */ virtual unk32 vfunc_10(u16 *param1) override;
/* 14 */ virtual bool vfunc_14(FLW1Instr *param1) override;
/* 1C */ virtual unk32 vfunc_1C(u32 param1, unk32 param2, unk32 param3) override;
/* 20 */ virtual unk32 vfunc_20(unk32 param1, unk32 param2, unk32 param3) override;
/* 24 */ virtual ~UnkSystem1_ov000_Derived3() override;
};
// data_ov010_020b8e10
class UnkSystem1_ov010 : public UnkSystem1_ov000_Derived1 {
public:
+34 -3
View File
@@ -24,13 +24,17 @@ typedef struct FileInfos {
} FileInfos;
// .zob
typedef struct ZeldaObjectList {
typedef struct ZOBHeader {
/* 00 */ FileType type; // always "ZOLB"
/* 04 */ unk32 nSize; // file size?
/* 08 */ unk16 unk_08;
/* 0A */ unk16 unk_0a;
/* 0A */ unk16 unk_0A;
/* 0C */ u16 nEntries; // number of entries
/* 0E */ unk16 unk_0e;
/* 0E */ unk16 unk_0E;
} ZOBHeader; // size = 0x10
typedef struct ZeldaObjectList {
/* 00 */ ZOBHeader header;
/* 10 */ u32 aIdList[]; // actor id or map object id
} ZeldaObjectList;
@@ -140,6 +144,15 @@ enum ZMBSectionType_ {
ZMBSectionType_NPCA = 'NPCA', // actor list, same as above
};
typedef struct ZMBFileInfos {
/* 00 */ void *pFile;
/* 04 */ size_t size;
/* 08 */ unk16 unk_08;
/* 0C */ unk16 unk_0C;
/* 10 */ unk16 unk_10;
/* 14 */ unk16 unk_14;
} ZMBFileInfos;
typedef struct ZMBHeader {
/* 00 */ u32 magic; // 'MAPB'
/* 04 */ FileType type; // always "ZMB1"
@@ -169,6 +182,23 @@ typedef struct ZMBSectionRALB {
/* 0C */ ZMBEntryRALB entries[];
} ZMBSectionRALB;
typedef struct ZMBEntryARAB {
/* 00 */ u8 unk_00;
/* 01 */ u8 unk_01;
/* 02 */ u8 unk_02;
/* 03 */ u8 unk_03;
/* 04 */ unk32 unk_04;
/* 08 */ unk32 unk_08;
/* 0C */ u8 unk_0C;
/* 0D */ u8 unk_0D;
/* 0E */ unk8 unk_0E;
/* 0F */ unk8 unk_0F;
} ZMBEntryARAB; // size = 0x10
struct UnkStruct_027e0cd8_0C_Base;
extern BOOL ZMB_ParseFile(ZMBFileInfos *pFileInfos, UnkStruct_027e0cd8_0C_Base *pDst, BOOL param3);
// .cib
typedef struct CourseInitEntry {
/* 00 */ const char name[16];
@@ -206,6 +236,7 @@ typedef struct CourseListEntry {
/* 1E */ u8 unk_1E;
/* 1F */ u8 unk_1F;
/* 20 */ u8 defaultMapPaintIndex;
/* 21 */ s8 unk_21; // scene index but unknown purpose
/* 24 */ CourseListRoomEntry roomEntries[];
} CourseListEntry; // size >= 0x28
+13
View File
@@ -76,6 +76,12 @@
#define ALIGN_NEXT(X, N) ALIGN_PREV(((X) + (N) - 1), N)
#define ALIGN(X, N) ((X + N) & ~N)
#define STACK_PAD(N) \
struct __StackPad { \
char pad[(N)]; \
~__StackPad() {} \
} __stack_pad
#define VTABLE_PAD(name) \
class _VTABLE_PAD_##name { \
public: \
@@ -90,4 +96,11 @@
} \
(void) 0
#define DELETE_ARRAY(ptr) \
{ \
delete[] ptr; \
ptr = NULL; \
} \
(void) 0
#endif
+10
View File
@@ -39,6 +39,16 @@ union Vec2s {
}
Vec2s() {}
Vec2s(Vec2s *from) {
#if __MWERKS__
this->coords = from->coords;
#else
this->x = from->x;
this->y = from->y;
#endif
}
Vec2s(s16 X, s16 Y) {
x = X;
y = Y;