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https://github.com/zeldaret/st
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Decompile overlay 1 (Part 2) (#91)
* UnkStruct_027e09b8_001 OK * match func_ov001_020b7830 * fix build issues * UnkStruct_027e0cd8_001 49% * UnkStruct_027e0cd8_001 OK * fix build issues * UnkStruct_027e0cd8_0C_001 92% * port some MSL C++ headers from rb3 and key decomps * fix build issues * UnkStruct_027e0cd8_0C_001 98%
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@@ -2,6 +2,7 @@
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#include "MapObject/MapObject.hpp"
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#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
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#include "files.h"
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#include "types.h"
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#include "math.hpp"
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@@ -33,7 +34,6 @@ public:
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MapObject *func_01fff498(Vec2b param1);
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void func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2);
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MapObject **func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2);
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void func_01fff6d0(VecFx32 *param1, s32 *param2, s32 *param3);
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// overlay 0
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MapObjectId func_ov000_0209c3a8(Vec2b *param1);
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@@ -43,6 +43,17 @@ public:
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static void func_ov000_0209c490();
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// overlay 1
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void func_ov001_020bac9c();
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void func_ov001_020bacd8(ZOBHeader *pHeader);
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void func_ov001_020bad80();
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void func_ov001_020bada0();
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void func_ov001_020badb4();
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void func_ov001_020bade0();
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void func_ov001_020baea0(Vec2s *param1);
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void func_ov001_020bae40(ZeldaObjectList *pObjList);
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void func_ov001_020bae6c();
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void func_ov001_020baf28();
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static MapObjectManager *Create();
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static void Destroy();
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};
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