Decompile overlay 1 (Part 2) (#91)

* UnkStruct_027e09b8_001 OK

* match func_ov001_020b7830

* fix build issues

* UnkStruct_027e0cd8_001 49%

* UnkStruct_027e0cd8_001 OK

* fix build issues

* UnkStruct_027e0cd8_0C_001 92%

* port some MSL C++ headers from rb3 and key decomps

* fix build issues

* UnkStruct_027e0cd8_0C_001 98%
This commit is contained in:
Yanis
2026-06-28 15:29:34 +02:00
committed by GitHub
parent af4e4dcf5d
commit b116e79e9f
110 changed files with 5210 additions and 635 deletions
+12 -1
View File
@@ -2,6 +2,7 @@
#include "MapObject/MapObject.hpp"
#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
#include "files.h"
#include "types.h"
#include "math.hpp"
@@ -33,7 +34,6 @@ public:
MapObject *func_01fff498(Vec2b param1);
void func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2);
MapObject **func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2);
void func_01fff6d0(VecFx32 *param1, s32 *param2, s32 *param3);
// overlay 0
MapObjectId func_ov000_0209c3a8(Vec2b *param1);
@@ -43,6 +43,17 @@ public:
static void func_ov000_0209c490();
// overlay 1
void func_ov001_020bac9c();
void func_ov001_020bacd8(ZOBHeader *pHeader);
void func_ov001_020bad80();
void func_ov001_020bada0();
void func_ov001_020badb4();
void func_ov001_020bade0();
void func_ov001_020baea0(Vec2s *param1);
void func_ov001_020bae40(ZeldaObjectList *pObjList);
void func_ov001_020bae6c();
void func_ov001_020baf28();
static MapObjectManager *Create();
static void Destroy();
};