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Decompile overlay 1 (Part 2) (#91)
* UnkStruct_027e09b8_001 OK * match func_ov001_020b7830 * fix build issues * UnkStruct_027e0cd8_001 49% * UnkStruct_027e0cd8_001 OK * fix build issues * UnkStruct_027e0cd8_0C_001 92% * port some MSL C++ headers from rb3 and key decomps * fix build issues * UnkStruct_027e0cd8_0C_001 98%
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@@ -4,6 +4,7 @@
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#include "global.h"
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#include "types.h"
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#include <new>
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#include <stddef.h>
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#define GAME_ASSERT(cond, line, msg, ...) \
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@@ -35,12 +36,6 @@ enum HeapIndex_ {
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void *operator new(size_t length, u32 id, u32 idLength = 4);
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void *operator new[](size_t length, u32 id, u32 idLength = 4);
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void operator delete[](void *ptr);
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inline void *operator new(size_t length, void *ptr = nullptr) {
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#pragma unused(length)
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return ptr;
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}
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class UnkStruct_02011e10_Sub1 {
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public:
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