Decompile overlay 1 (Part 2) (#91)

* UnkStruct_027e09b8_001 OK

* match func_ov001_020b7830

* fix build issues

* UnkStruct_027e0cd8_001 49%

* UnkStruct_027e0cd8_001 OK

* fix build issues

* UnkStruct_027e0cd8_0C_001 92%

* port some MSL C++ headers from rb3 and key decomps

* fix build issues

* UnkStruct_027e0cd8_0C_001 98%
This commit is contained in:
Yanis
2026-06-28 15:29:34 +02:00
committed by GitHub
parent af4e4dcf5d
commit b116e79e9f
110 changed files with 5210 additions and 635 deletions
+1 -6
View File
@@ -4,6 +4,7 @@
#include "global.h"
#include "types.h"
#include <new>
#include <stddef.h>
#define GAME_ASSERT(cond, line, msg, ...) \
@@ -35,12 +36,6 @@ enum HeapIndex_ {
void *operator new(size_t length, u32 id, u32 idLength = 4);
void *operator new[](size_t length, u32 id, u32 idLength = 4);
void operator delete[](void *ptr);
inline void *operator new(size_t length, void *ptr = nullptr) {
#pragma unused(length)
return ptr;
}
class UnkStruct_02011e10_Sub1 {
public: