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Decompile overlay 1 (Part 2) (#91)
* UnkStruct_027e09b8_001 OK * match func_ov001_020b7830 * fix build issues * UnkStruct_027e0cd8_001 49% * UnkStruct_027e0cd8_001 OK * fix build issues * UnkStruct_027e0cd8_0C_001 92% * port some MSL C++ headers from rb3 and key decomps * fix build issues * UnkStruct_027e0cd8_0C_001 98%
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@@ -134,7 +134,7 @@ public:
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/* 24 */ virtual void vfunc_24() override;
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/* 28 */ virtual void vfunc_28(unk8 *param1) override;
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/* 2C */ virtual void DrawUI(unk8 *param1) override;
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/* 38 */ virtual void vfunc_38(u32 param1, u8 param2, unk16 param3, unk16 param4) override;
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/* 38 */ virtual void vfunc_38(u32 sceneIndex, u8 roomIndex, unk16 param3, unk16 param4) override;
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static TitleScreenManager *Create(unk32 param1);
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};
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