Decompile overlay 1 (Part 2) (#91)

* UnkStruct_027e09b8_001 OK

* match func_ov001_020b7830

* fix build issues

* UnkStruct_027e0cd8_001 49%

* UnkStruct_027e0cd8_001 OK

* fix build issues

* UnkStruct_027e0cd8_0C_001 92%

* port some MSL C++ headers from rb3 and key decomps

* fix build issues

* UnkStruct_027e0cd8_0C_001 98%
This commit is contained in:
Yanis
2026-06-28 15:29:34 +02:00
committed by GitHub
parent af4e4dcf5d
commit b116e79e9f
110 changed files with 5210 additions and 635 deletions
@@ -71,7 +71,7 @@ bool MapObjectChestBase::vfunc_00() {
SET_FLAG(this->mFlags, MapObjFlag_9);
this->mUnk_18[0] = 0x0D;
UnkStruct_027e0cd8_0c *pUVar2 = data_027e0cd8->mUnk_0C;
UnkStruct_027e0cd8_0C_Base *pUVar2 = data_027e0cd8->mUnk_0C;
if (this->mUnk_20.mUnk_00[3] == 1) {
this->mPos.x += 0x7FC;
@@ -91,7 +91,7 @@ bool MapObjectChestBase::vfunc_00() {
// non-matching
void MapObjectChestBase::vfunc_04() {
fx32 iVar2;
UnkStruct_027e0cd8_0c *pUVar5;
UnkStruct_027e0cd8_0C_Base *pUVar5;
VecFx32 sp48;
VecFx32 sp3C;
VecFx32 local_38;