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https://github.com/zeldaret/st
synced 2026-08-24 23:36:03 -04:00
Decompile overlay 1 (Part 2) (#91)
* UnkStruct_027e09b8_001 OK * match func_ov001_020b7830 * fix build issues * UnkStruct_027e0cd8_001 49% * UnkStruct_027e0cd8_001 OK * fix build issues * UnkStruct_027e0cd8_0C_001 92% * port some MSL C++ headers from rb3 and key decomps * fix build issues * UnkStruct_027e0cd8_0C_001 98%
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@@ -71,7 +71,7 @@ bool MapObjectChestBase::vfunc_00() {
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SET_FLAG(this->mFlags, MapObjFlag_9);
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this->mUnk_18[0] = 0x0D;
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UnkStruct_027e0cd8_0c *pUVar2 = data_027e0cd8->mUnk_0C;
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UnkStruct_027e0cd8_0C_Base *pUVar2 = data_027e0cd8->mUnk_0C;
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if (this->mUnk_20.mUnk_00[3] == 1) {
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this->mPos.x += 0x7FC;
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@@ -91,7 +91,7 @@ bool MapObjectChestBase::vfunc_00() {
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// non-matching
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void MapObjectChestBase::vfunc_04() {
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fx32 iVar2;
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UnkStruct_027e0cd8_0c *pUVar5;
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UnkStruct_027e0cd8_0C_Base *pUVar5;
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VecFx32 sp48;
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VecFx32 sp3C;
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VecFx32 local_38;
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