Cleanup some actors of ov031 (#131)

* feat: mark NORE as completed in delink

* feat: cleanup some functions

* refactor: remove explicit dtors of MLCK

* fix: match back vfunc_6C
This commit is contained in:
Alessevan
2026-08-12 16:41:36 -04:00
committed by GitHub
parent ca74e3b965
commit c505bcac20
12 changed files with 18 additions and 42 deletions
+1 -5
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@@ -5,7 +5,6 @@
#include "global.h"
#include "types.h"
typedef u32 ActorUnkFLENState;
enum ActorUnkFLENState_ {
ActorUnkFLENState_0 = 0,
ActorUnkFLENState_1 = 1,
@@ -21,12 +20,10 @@ public:
ActorUnkFLEN();
/* 4C */ virtual ~ActorUnkFLEN() override;
/* 18 */ virtual bool vfunc_18(int param1) override;
/* 20 */ virtual void vfunc_20() override;
void SetState(ActorUnkFLENState state);
void SetState(ActorState state);
bool func_ov031_020f81f8();
};
@@ -36,7 +33,6 @@ public:
/* 3C */
ActorProfileUnkFLEN();
~ActorProfileUnkFLEN();
/* 0C */ virtual Actor *Create();
+1 -3
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@@ -106,8 +106,7 @@ public:
ActorUnkMLCK();
/* 18 */ virtual bool vfunc_18(unk32 param1) override; // func_ov031_020fac64
/* 4C */ virtual ~ActorUnkMLCK() override;
/* 18 */ virtual bool vfunc_18(unk32 param1) override; // func_ov031_020fac64
/* 54 */ virtual void vfunc_54(unk32 param1, unk32 param2) override; // func_ov031_020fad88
/* 58 */ virtual void vfunc_58() override; // func_ov031_020fada8
/* 5C */ virtual void vfunc_5C() override; // func_ov031_020fadb4
@@ -130,7 +129,6 @@ public:
/* 00 (base) */
ActorProfileUnkMLCK();
~ActorProfileUnkMLCK();
/* 0C */ virtual Actor *Create();
-12
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@@ -5,16 +5,6 @@
#include "global.h"
#include "types.h"
class ActorUnkNORE_C4 : public Actor_C4 {
public:
ActorUnkNORE_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkNORE : public Actor {
public:
/* 00 (base) */
@@ -23,7 +13,6 @@ public:
ActorUnkNORE();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 4C */ virtual ~ActorUnkNORE() override;
};
class ActorProfileUnkNORE : public ActorProfile {
@@ -31,7 +20,6 @@ public:
/* 00 (base) */
ActorProfileUnkNORE();
~ActorProfileUnkNORE();
/* 0C */ virtual Actor *Create();
+2 -1
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@@ -23,7 +23,8 @@ public:
/* 09C */ bool mUnk_09C;
#else
/* 094 */ ActorUnkTGTZ_ModelRender mUnk_094;
/* 100 */ STRUCT_PAD(0x100, 0x190);
/* 100 */ unk32 mUnk_100;
/* 104 */ STRUCT_PAD(0x104, 0x190);
#endif
/* 190 */ Mat3p mUnk_190;
/* 1B4 */ ActorUnkNTTZ *mUnk_1B4;