Change Q20 in macros to FX32 (#71)

* refactor: change Q20 in macros to FX32

* fix: renaming macros does not renamed every occurrence

* fix: opaque IDE magic occurred

* refactor: revert order of libs

* refactor: remove unused macros for FX31(Q19) and FX33(Q21)
This commit is contained in:
Alessevan
2026-05-31 21:29:10 -04:00
committed by GitHub
parent 905ceeb4b3
commit e5fe52aa54
18 changed files with 258 additions and 259 deletions
@@ -297,7 +297,7 @@ ARM void MapObjectDoorDangerSpawn::vfunc_5C(unk32 param1, unk32 param2) {
this->mUnk_8B = 1;
}
u16 result = ROUND_Q20(MUL_Q20(func_01ffb428(0x1000 - this->mUnk_6C, 0x1000), INT_TO_Q20(this->mUnk_78)));
u16 result = ROUND_FX32(MUL_FX32(func_01ffb428(0x1000 - this->mUnk_6C, 0x1000), INT_TO_FX32(this->mUnk_78)));
this->mUnk_80 = result;
if (this->mUnk_8A) {
@@ -706,12 +706,12 @@ ARM void MapObjectDoorDangerSpawn::vfunc_84(unk32 param1, VecFx32 *param2, unk16
*param3 = this->mUnk_14;
iVar1 = this->mUnk_14 + DEG_TO_ANG(30);
if (param1 != 0) {
local_24.x = MUL_Q20(SIN((u16) iVar1), 0x1666);
local_24.z = MUL_Q20(COS((u16) iVar1), 0x1666);
local_24.x = MUL_FX32(SIN((u16) iVar1), 0x1666);
local_24.z = MUL_FX32(COS((u16) iVar1), 0x1666);
local_24.y = 0;
} else {
local_24.x = MUL_Q20(SIN((u16) iVar1), 0x10CD);
local_24.z = MUL_Q20(COS((u16) iVar1), 0x10CD);
local_24.x = MUL_FX32(SIN((u16) iVar1), 0x10CD);
local_24.z = MUL_FX32(COS((u16) iVar1), 0x10CD);
local_24.y = 0;
*param3 += DEG_TO_ANG(180);
@@ -722,12 +722,12 @@ ARM void MapObjectDoorDangerSpawn::vfunc_84(unk32 param1, VecFx32 *param2, unk16
this->mUnk_5A = this->mUnk_14;
iVar1 = this->mUnk_14 - DEG_TO_ANG(30);
if (param1 != 0) {
local_30.x = MUL_Q20(SIN((u16) iVar1), 0x1666);
local_30.z = MUL_Q20(COS((u16) iVar1), 0x1666);
local_30.x = MUL_FX32(SIN((u16) iVar1), 0x1666);
local_30.z = MUL_FX32(COS((u16) iVar1), 0x1666);
local_30.y = 0;
} else {
local_30.x = MUL_Q20(SIN((u16) iVar1), 0x10CD);
local_30.z = MUL_Q20(COS((u16) iVar1), 0x10CD);
local_30.x = MUL_FX32(SIN((u16) iVar1), 0x10CD);
local_30.z = MUL_FX32(COS((u16) iVar1), 0x10CD);
local_30.y = 0;
this->mUnk_5A += DEG_TO_ANG(180);
}
@@ -745,7 +745,7 @@ ARM void MapObjectDoorDangerSpawn::func_ov031_020fe5fc(VecFx32 *param1, MapObjec
VecFx32 pos;
VecFx32_Init(temp.x + piVar2->x, temp.y + piVar2->y, temp.z + piVar2->z, &pos);
func_01ff93c0(&pos, FLOAT_TO_Q20(0.5f));
func_01ff93c0(&pos, FLOAT_TO_FX32(0.5f));
*param1 = pos;
} else {
VecFx32 *piVar4 = data_027e0ce0->func_01fff148(0);