Match GameModeManager and nearby/related functions (#22)

* match GameModeManager and surroundings

* add small comment about data_ov000_020b1e48

* minor fixes

* overlay 0 gamemode stuff

* tool hotfix
This commit is contained in:
Yanis
2026-01-19 02:23:52 +01:00
committed by GitHub
parent b80acf3455
commit e9789bf360
72 changed files with 1042 additions and 471 deletions
+13 -4
View File
@@ -41,7 +41,7 @@ public:
/* 00 */ virtual ~FileSelect_UnkClass2_Sub4_Base() override {}
};
class FileSelectSubScreen : public FileSelect_UnkClass2_Sub4_Base {
class FileSelectSubScreen : public SysObject, public FileSelect_UnkClass2_Sub4_Base {
public:
/* 0000 (base) */
/* 001C */ unk32 mUnk_001C;
@@ -65,12 +65,20 @@ public:
/* 0FE4 */ UnkSystem5 mUnk_0FE4;
/* 1020 */
GameModeLinkListNode *GetNode() {
GameModeLinkListNode *node = (GameModeLinkListNode *) this;
if (this != NULL) {
node = (GameModeLinkListNode *) ((u32 *) node + 1);
}
return node;
}
FileSelectSubScreen();
void func_ov019_020cf73c(unk32 param1, unk32 param2);
// data_ov019_020d22b8 vtable
/* 00 */ virtual ~FileSelectSubScreen() override {}
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
};
@@ -87,6 +95,7 @@ public:
// clang-format off
FileSelectManager(unk32 param1) NO_INLINE :
GameModeManagerBase(param1),
mUnk_154(&this->mUnk_104),
mUnk_158(NULL),
mUnk_15C(NULL),
@@ -111,8 +120,8 @@ public:
/* 08 */ virtual ~FileSelectManager() override;
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override;
/* 24 */ virtual void vfunc_24() override;
/* 28 */ virtual void vfunc_28(unk32 param1) override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 28 */ virtual void vfunc_28(unk8 *param1) override;
/* 2C */ virtual void vfunc_2C(unk8 *param1) override;
static GameModeManagerBase *Create(unk32 param1);
};
+9 -1
View File
@@ -148,6 +148,14 @@ public:
return this->GetUnk03E0(this->mSaveSlotIndex);
}
GameModeLinkListNode *GetNode() {
GameModeLinkListNode *node = (GameModeLinkListNode *) this;
if (this != NULL) {
node = (GameModeLinkListNode *) ((u32 *) node + 1);
}
return node;
}
FileSelectMain();
void func_ov019_020c61dc();
void func_ov019_020c63dc();
@@ -255,7 +263,7 @@ public:
// data_ov019_020d1ec0 vtable
/* 00 */ virtual ~FileSelectMain() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
/* 18 */ virtual void vfunc_18(void) override;
};
+9 -1
View File
@@ -74,6 +74,14 @@ public:
/* 633 */ unk8 mUnk_633;
/* 634 */
GameModeLinkListNode *GetNode() {
GameModeLinkListNode *node = (GameModeLinkListNode *) this;
if (this != NULL) {
node = (GameModeLinkListNode *) ((u32 *) node + 1);
}
return node;
}
FileSelectMicTest();
void func_ov019_020cea74();
void func_ov019_020cefe4();
@@ -87,7 +95,7 @@ public:
// data_ov019_020d2284 vtable
/* 00 */ virtual ~FileSelectMicTest() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
/* 14 */ virtual void vfunc_14(unk8 *param1) override;
};
+9 -1
View File
@@ -138,6 +138,14 @@ public:
/* 1CF7 */ unk8 mUnk_1CF7;
/* 1CF8 */
GameModeLinkListNode *GetNode() {
GameModeLinkListNode *node = (GameModeLinkListNode *) this;
if (this != NULL) {
node = (GameModeLinkListNode *) ((u32 *) node + 1);
}
return node;
}
FileSelectOptions(s32 saveSlotIndex);
void func_ov019_020ccd40();
void func_ov019_020ccdf4();
@@ -166,7 +174,7 @@ public:
// data_ov019_020d2200 vtable
/* 00 */ virtual ~FileSelectOptions() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);
@@ -29,13 +29,21 @@ public:
/* 2C */ FileSelectOptions *mpOptions;
/* 30 */
GameModeLinkListNode *GetNode() {
GameModeLinkListNode *node = (GameModeLinkListNode *) this;
if (this != NULL) {
node = (GameModeLinkListNode *) ((u32 *) node + 1);
}
return node;
}
FileSelectOptionsManager(void *param1, unk32 param2);
void func_ov019_020cc85c(unk32 param1);
unk32 func_ov019_020cc874();
// data_ov019_020d2224 vtable
/* 00 */ virtual ~FileSelectOptionsManager() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl) override;
static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);
};
+1 -1
View File
@@ -8,7 +8,7 @@
class FileSelectManager_UnkDrawBase : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ GameModeManagerBase_104_04 mUnk_04;
/* 04 */ GameModeLinkListNode mUnk_04;
/* 0C */
FileSelectManager_UnkDrawBase();
+2 -4
View File
@@ -12,15 +12,13 @@ public:
// data_02044018 vtable
/* 00 */ virtual ~GameModeBase();
/* 08 */ virtual void vfunc_08(unk32 param1, unk32 param2, unk32 param3);
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C() = 0;
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
/* 1C */ virtual void vfunc_1C();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 24 */ virtual unk32 vfunc_24();
/* 28 */
void func_02018374(void);
};
+1 -1
View File
@@ -30,7 +30,7 @@ public:
// data_ov019_020d1d8c vtable
/* 00 */ virtual ~GameModeFileSelect() override;
/* 08 */ virtual void vfunc_08(unk32 param1, unk32 param2, unk32 param3) override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
+119 -52
View File
@@ -2,75 +2,128 @@
#include "Player/TouchControl.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_02049b18.hpp"
#include "Unknown/UnkStruct_02049b4c.hpp"
#include "nitro/button.h"
#include "nitro/math.h"
#include "types.h"
class GameModeManagerBase;
class GameModeManagerBase_104;
class GameModeManagerBase_104_0C;
class GameModeManagerBase_004 : public SysObject {
public:
unk32 *mUnk_00;
GameModeManagerBase_004();
~GameModeManagerBase_004();
void func_0201bf24();
void func_0201bf54();
void func_0201bf90();
void func_0201bfec();
void func_0201c00c(unk32 param1, unk32 param2);
void func_0201c068(unk16 param1);
void func_0201c19c();
void func_0201c124(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
void func_0201c1e4();
void func_0201c22c();
void func_ov001_020bd734(unk32 *param1);
void func_ov001_020bd784();
void func_0201c00c(unk32 param1, unk32 param2);
};
class GameModeManagerBase_104_04 {
class GameModeLinkListNode {
public:
/* 00 */ void *mUnk_00;
/* 04 */ void *mUnk_04;
/* 00 */ GameModeLinkListNode *mNext;
/* 04 */ GameModeLinkListNode *mPrev;
/* 08 */
void func_020166ac(void);
void func_020166cc(void *param1);
void func_020166f4(void *param1);
GameModeLinkListNode();
~GameModeLinkListNode();
GameModeManagerBase_104_04();
~GameModeManagerBase_104_04();
void func_020166cc(GameModeLinkListNode *param1);
void func_020166f4(GameModeLinkListNode *param1);
static void func_020166ac(GameModeLinkListNode *param1);
};
class GameModeManagerBase_104_0C_04 {
template <typename T> class GameModeLinkList : public GameModeLinkListNode {
public:
/* 00 */ GameModeManagerBase_104_04 mUnk_00;
GameModeLinkList *GetNext() {
GameModeLinkListNode *next = mNext;
if (next != NULL) {
next = (GameModeLinkListNode *) ((u32 *) next - 1);
}
return (GameModeLinkList *) next;
}
GameModeManagerBase_104_0C_04();
GameModeLinkList *GetNext2() {
GameModeLinkListNode *next = (GameModeLinkListNode *) *((u8 **) this + 2);
if (next != NULL) {
next = (GameModeLinkListNode *) ((u32 *) next - 1);
}
return (GameModeLinkList *) next;
}
GameModeLinkList *GetPrev() {
GameModeLinkListNode *prev = mPrev;
if (prev != NULL) {
prev = (GameModeLinkListNode *) ((u32 *) prev - 1);
}
return (GameModeLinkList *) prev;
}
T *GetTarget() {
return (T *) this;
}
};
class GameModeManagerBase_104_0C {
class GameModeManagerBase_104_0C : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ GameModeManagerBase_104_0C_04 mUnk_04;
GameModeLinkList<GameModeManagerBase_104_0C> mList;
GameModeLinkList<GameModeManagerBase_104_0C> *GetOrigin() {
return (GameModeLinkList<GameModeManagerBase_104_0C> *) this;
}
// data_ov000_020b1e48 vtable
/* 00 */ virtual ~GameModeManagerBase_104_0C();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 08 */ virtual void vfunc_08(void *param1);
/* 0C */ virtual void vfunc_0C(void *param1);
};
struct GameModePTMFParam2Struct {
/* 00 */ unk16 mUnk_00;
/* 00 */ volatile u16 mButtons;
class GameModeManagerBase_104_00 : public SysObject {
public:
GameModeManagerBase_104_00() {}
/* 04 */ GameModeLinkList<GameModeManagerBase_104> mList;
/* 0C */ GameModeManagerBase_104_0C mUnk_0C;
};
class GameModeManagerBase_104 : public SysObject {
class GameModeManagerBase_104 : public GameModeManagerBase_104_00 {
public:
/* 00 (vtable) */
/* 04 */ GameModeManagerBase_104_04 mUnk_04;
/* 0C */ GameModeManagerBase_104_0C mUnk_0C;
/* 18 */ unk8 mUnk_18;
/* 19 */ unk8 mUnk_19;
/* 1A */ unk8 mUnk_1A;
/* 18 */ bool mUnk_18;
/* 19 */ bool mUnk_19;
/* 1A */ bool mUnk_1A;
/* 1B */ unk8 mUnk_1B;
/* 1C */
GameModeLinkList<GameModeManagerBase_104> *GetOrigin() {
return (GameModeLinkList<GameModeManagerBase_104> *) this;
}
GameModeManagerBase_104();
// data_ov000_020b1e60 vtable
/* 00 */ virtual ~GameModeManagerBase_104();
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl);
/* 0C */ virtual void vfunc_0C(unk32 param1);
/* 10 */ virtual void vfunc_10(unk8 *param1);
/* 14 */ virtual void vfunc_14(unk8 *param1);
/* 18 */ virtual void vfunc_18(void);
static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);
};
class GameModeManagerBase : public SysObject {
@@ -78,40 +131,54 @@ public:
/* 000 (vtable) */
/* 004 */ GameModeManagerBase_004 mUnk_004;
/* 008 */ void *mUnk_008;
/* 00C */ unk8 mUnk_00C[0x0E0 - 0x00C];
/* 00C */ STRUCT_PAD(0x0C, 0x1A);
/* 01A */ bool mUnk_01A;
/* 01C */ STRUCT_PAD(0x1C, 0xE0);
/* 0E0 */ void *mUnk_0E0;
/* 0E4 */ void *mUnk_0E4;
/* 0E8 */ void *mUnk_0E8;
/* 0EC */ unk32 mUnk_0EC;
/* 0F0 */ unk32 mUnk_0F0;
/* 0F4 */ unk32 mUnk_0F4;
/* 0F4 */ bool mUnk_0F4;
/* 0F4 */ bool mUnk_0F5;
/* 0F4 */ unk8 mUnk_0F6;
/* 0F4 */ unk8 mUnk_0F7;
/* 0F8 */ unk32 mUnk_0F8;
/* 0FC */ unk32 mUnk_0FC;
/* 100 */ void *mUnk_100;
/* 104 */ GameModeManagerBase_104 mUnk_104;
/* 120 */ unk32 mUnk_120;
/* 124 */ unk32 mUnk_124;
/* 128 */ unk16 mUnk_128;
/* 12A */ unk16 mUnk_12A; // timer that resets after the touchscreen was touched
/* 12C */ unk32 mUnk_12C;
/* 130 */ unk8 mUnk_130;
/* 131 */ unk8 mUnk_131;
/* 132 */ u8 mUnk_132; // bool?
/* 133 */ unk8 mUnk_133;
/* 134 */ Vec3p mUnk_134; // position of where the touchscreen is touched
/* 140 */ unk32 mUnk_140;
/* 144 */ unk32 mUnk_144;
/* 120 */ Input mButtons;
/* 126 */ TouchControl mTouchControl;
/* 148 */ unk32 mUnk_148;
/* 14C */ unk32 mUnk_14C;
/* 150 */ unk32 mUnk_150;
/* 150 */ bool mUnk_150;
/* 150 */ unk8 mUnk_151;
/* 150 */ unk8 mUnk_152;
/* 150 */ unk8 mUnk_153;
/* 154 */
GameModeManagerBase();
GameModeManagerBase(unk32 param1);
void func_02018550(void);
void func_02018554(void);
void func_02018634(unk32 param1);
void *func_020186f8(unk32 param1);
void func_02018704(void);
void func_02018714(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
void func_0201873c(void);
void func_0201874c(void);
void func_0201875c(void);
void func_02018908(void);
void func_02018a14(unk32 param2);
void func_02018830(unk32 param2);
void func_02018984(unk32 param1);
void func_02018830(unk8 *param1);
void func_02018908();
void func_02018984(unk8 *param1);
void func_02018a14(unk8 *param1);
void func_02018a8c(void);
void func_02018a9c(unk32 param1, unk32 param2);
void func_02018aac(unk32 param1);
void func_02018ac4(void);
bool func_02018ad4(void);
bool func_02018af0(GameModeLinkList<GameModeManagerBase_104> *param1);
bool func_02018b54(GameModeLinkList<GameModeManagerBase_104> *param1);
bool func_02018b90(GameModeLinkList<GameModeManagerBase_104> *param1, unk8 *param2);
// data_02044064 vtable
/* 00 */ virtual void vfunc_00();
@@ -123,9 +190,9 @@ public:
/* 1C */ virtual void vfunc_1C();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28(unk32 param1);
/* 2C */ virtual void vfunc_2C(unk32 param1);
/* 30 */ virtual void vfunc_30();
/* 28 */ virtual void vfunc_28(unk8 *param1);
/* 2C */ virtual void vfunc_2C(unk8 *param1);
/* 30 */ virtual void vfunc_30(unk32 param1);
/* 34 */ virtual void vfunc_34();
static GameModeManagerBase *Create(unk32 param1);
+1 -1
View File
@@ -14,7 +14,7 @@ public:
// data_ov025_020c5a68 vtable
/* 00 */ virtual ~GameModeTitleScreen() override;
/* 08 */ virtual void vfunc_08(unk32 param1, unk32 param2, unk32 param3) override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
+20 -9
View File
@@ -1,5 +1,7 @@
#pragma once
#include "Unknown/UnkStruct_02049b4c.hpp"
#include "nitro/math.h"
#include "types.h"
typedef u16 TouchFlags;
@@ -13,14 +15,23 @@ enum TouchFlag_ {
class TouchControl {
public:
/* 00 */ u16 mUnk_00;
/* 00 */ u16 mUnk_02;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 00 */ u16 mSpeed;
/* 02 */ u16 mTimeBetweenTouches; // gets set to mTimeSinceTouch when touching the screen
/* 04 */ u16 mTimeSinceTouch; // increases by mSpeed every frame
/* 06 */ unk16 mRepeatStart;
/* 08 */ unk16 mRepeatLoop;
// mRepeatTimer starts at mRepeatStart, decreases by mSpeed while touching the screen.
// if equal to 0, mRepeatTimer gets set to mRepeatLoop and the Repeat flag is set
/* 0A */ unk16 mRepeatTimer;
/* 0C */ bool mTouch;
/* 10 */ Vec2s mTouchPos;
/* 14 */ bool mTouchPrev;
/* 16 */ Vec2s mTouchPosPrev;
/* 18 */ Vec2s mTouchPosLast;
/* 1C */ Vec2s mTouchPosStart;
/* 20 */ TouchFlags mFlags;
/* 22 */
TouchControl();
void func_02014478(UnkStruct_02049b4c *param1, unk32 param2);
};
+3 -1
View File
@@ -1,9 +1,10 @@
#pragma once
#include "System/SysFault.hpp"
#include "types.h"
#include <nitro/Overlay.h>
// #include "Item/Item.hpp"
typedef u32 ItemFlag;
EXTERN_OVERLAY_ID(0);
@@ -394,6 +395,7 @@ public:
void LoadEquipItem(ItemFlag equipId);
SysFault *func_020148d0(unk32 param1);
void func_02014994(unk32 param1);
};
+24 -20
View File
@@ -10,7 +10,7 @@ void GX_SetGraphicsMode(unk32 param1, unk32 param2, unk32 param3);
void GXS_SetGraphicsMode(unk32 param1);
}
DECL_PTMF(TitleScreenPTMF, GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
DECL_PTMF(TitleScreenPTMF, Input *pButtons, TouchControl *pTouchControl);
typedef u32 TitleScreenState;
enum TitleScreenState_ {
@@ -40,15 +40,7 @@ public:
/* 48 */
};
class TitleScreen_Sub2_Base {
public:
/* 00 */ GameModeManagerBase_104_04 mUnk_00;
/* 08 */
TitleScreen_Sub2_Base() {}
};
class TitleScreen_Sub2 : public TitleScreen_Sub2_Base {
class TitleScreen_Sub2 : public GameModeLinkListNode {
public:
/* 00 (vtable) */
/* 0C */ unk32 mUnk_0C;
@@ -61,6 +53,10 @@ public:
mUnk_0C(0),
mUnk_10(false) {}
GameModeLinkListNode *GetNode() {
return this;
}
// data_ov025_020c5b24 vtable
/* 00 */ virtual void vfunc_00();
};
@@ -144,7 +140,7 @@ public:
}
};
class TitleScreen : public GameModeManagerBase_104 { // 0233c6d4
class TitleScreen : public SysObject, public GameModeManagerBase_104 { // 0233c6d4
public:
/* 000 (base) */
/* 01C */ TitleScreenState mState;
@@ -164,6 +160,14 @@ public:
/* 344 */ unk32 mUnk_344;
/* 348 */
GameModeLinkListNode *GetNode() {
GameModeLinkListNode *node = (GameModeLinkListNode *) this;
if (this != NULL) {
node = (GameModeLinkListNode *) ((u32 *) node + 1);
}
return node;
}
TitleScreen();
void func_ov025_020c4e54();
@@ -175,16 +179,16 @@ public:
void func_ov025_020c5988();
// data_ov025_020c5aec
void func_ov025_020c5200(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c5204(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c5240(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c53d0(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c55a4(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c55e4(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c5200(Input *pButtons, TouchControl *pTouchControl);
void func_ov025_020c5204(Input *pButtons, TouchControl *pTouchControl);
void func_ov025_020c5240(Input *pButtons, TouchControl *pTouchControl);
void func_ov025_020c53d0(Input *pButtons, TouchControl *pTouchControl);
void func_ov025_020c55a4(Input *pButtons, TouchControl *pTouchControl);
void func_ov025_020c55e4(Input *pButtons, TouchControl *pTouchControl);
// data_ov025_020c5b30 vtable
/* 00 */ virtual ~TitleScreen() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
/* 14 */ virtual void vfunc_14(unk8 *param1) override;
@@ -211,8 +215,8 @@ public:
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
/* 24 */ virtual void vfunc_24() override;
/* 28 */ virtual void vfunc_28(unk32 param1) override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 28 */ virtual void vfunc_28(unk8 *param1) override;
/* 2C */ virtual void vfunc_2C(unk8 *param1) override;
/* 38 */ virtual void vfunc_38() override;
static TitleScreenManager *Create(unk32 param1);
+1 -1
View File
@@ -175,7 +175,7 @@ public:
class UnkSystem2_UnkSubSystem1_Base {
public:
/* 04 */ GameModeManagerBase_104_04 mUnk_04;
/* 04 */ GameModeLinkList<UnkSystem2_UnkSubSystem1_Base> mUnk_04;
/* 0C */ void *mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ Vec2s mPos; // image position (among other things)
+2 -2
View File
@@ -22,7 +22,7 @@ public:
class UnkStruct_02049a2c {
public:
/* 00 */ GameModeBase *mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 04 */ void *mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
@@ -37,7 +37,7 @@ public:
void Run(void);
void func_02013370(unk32 param1);
void func_02013724(void *param1);
bool func_02013724(void *param1);
void func_ov018_020c48a4(unk32 param1);
void func_ov018_020c48f8(); // loads overlay 0
+7 -12
View File
@@ -1,29 +1,24 @@
#pragma once
#include "Player/TouchControl.hpp"
#include "global.h"
#include "nitro/button.h"
#include "types.h"
class UnkStruct_02049b18_06 {
public:
/* 00 */ unk16 mUnk_00;
/* 00 */ unk16 mUnk_02;
/* 00 */ TouchControl mTouchControl;
/* 22 */
UnkStruct_02049b18_06();
};
class UnkStruct_02049b18_00 {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_02049b18_00();
};
class UnkStruct_02049b18 {
public:
/* 00 */ UnkStruct_02049b18_00 mUnk_00;
/* 04 */ unk16 mUnk_04;
/* 00 */ Input mButtons;
/* 06 */ UnkStruct_02049b18_06 mUnk_06;
/* 0A */ STRUCT_PAD(0x0A, 0x58);
/* 28 */ unk16 mUnk_28;
/* 2A */ STRUCT_PAD(0x2A, 0x58);
/* 58 */ unk16 mUnk_58;
/* 5A */ unk16 mUnk_5A;
+14
View File
@@ -0,0 +1,14 @@
#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_02049b4c {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_02049b4c();
~UnkStruct_02049b4c();
};
extern UnkStruct_02049b4c data_02049b4c;
+7 -4
View File
@@ -9,8 +9,8 @@
class UnkStruct_0204a060_Base3 : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ GameModeManagerBase_104_04 mUnk_04;
/* 0C */ unk8 mUnk_0C;
/* 04 */ GameModeLinkListNode mUnk_04;
/* 0C */ bool mUnk_0C;
/* 0D */ unk8 mUnk_0D;
/* 0E */ unk8 mUnk_0E;
/* 0F */ unk8 mUnk_0F;
@@ -39,10 +39,9 @@ class UnkStruct_0204a060_Base : public UnkStruct_0204a060_Base2 {
public:
/* 00 (base) */
/* 14 */ unk32 mUnk_14;
// /* 14 */ unk16 mUnk_16;
/* 18 */ unk8 mUnk_18;
/* 19 */ unk8 mUnk_19;
/* 1A */ unk16 mUnk_1A;
/* 1A */ u16 mUnk_1A;
/* 1C */ unk16 mUnk_1C;
/* 1E */ unk16 mUnk_1E;
/* 20 */ unk16 mUnk_20;
@@ -69,12 +68,16 @@ public:
UnkStruct_0204a060();
void func_020183c0(void);
bool func_020183d4(bool param1, void *param2, unk32 param3);
static void func_02018424(void); //! TODO: is it a PTMF?
// data_02044048 vtable
/* 00 */ virtual ~UnkStruct_0204a060() override;
/* 0C */ virtual bool vfunc_0C(void) override;
/* 14 */
static void func_020183b8(void);
};
extern UnkStruct_0204a060 data_0204a060;
+9 -2
View File
@@ -1,10 +1,13 @@
#pragma once
#include "System/SysNew.hpp"
#include "Unknown/Common.hpp"
#include "Unknown/UnkMemFuncs.h"
#include "global.h"
#include "types.h"
class GameModeManagerBase;
struct UnkStruct_0204a110_Sub2_000_158 {
u32 mUnk_00[3];
unk8 mUnk_0C;
@@ -188,7 +191,7 @@ public:
/* DAC */ STRUCT_PAD(0xDBC, 0xDC0);
/* DC0 */ UnkStruct_0204a110_Sub7 mUnk_DC0;
/* DDC */ UnkStruct_0204a110_Sub8 mUnk_DDC;
/* DEC */ unk32 mUnk_DEC;
/* DEC */ GameModeManagerBase *mUnk_DEC;
/* DF0 */ unk16 mUnk_DF0;
/* DF2 */ unk8 mUnk_DF2;
/* DF3 */ unk8 mUnk_DF3;
@@ -204,14 +207,18 @@ public:
/* E04 */ unk16 mUnk_E04;
UnkStruct_0204a110();
unk32 func_01ff9b50();
void func_02018c78(unk32 param1);
void func_02018c90(unk32 param1);
void func_02018d34();
void func_020195a0(const char *param1, unk32 param2, unk32 param3, unk32 param4);
void func_0201967c(unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
void func_02019538(unk32 param1, unk32 param2);
void func_02018c78(unk32 param1);
void func_ov001_020bd514(unk32 param1, void *param2, unk32 param3, unk32 param4);
void func_ov001_020bd58c(void);
void func_ov018_020c5300(void);
};
+12 -7
View File
@@ -5,19 +5,20 @@
#include "global.h"
#include "types.h"
class UnkStruct_0204e5f8_1C_Base {
class UnkStruct_0204e5f8_1C_Base : GameModeLinkListNode {
public:
/* 20 */ GameModeManagerBase_104_04 mUnk_20;
/* 28 */ unk32 mUnk_28;
/* 00 (base) */
/* 08 */ unk32 mUnk_08;
/* 0C */
UnkStruct_0204e5f8_1C_Base() :
mUnk_28(0) {}
mUnk_08(0) {}
};
class UnkStruct_0204e5f8_1C : UnkStruct_0204e5f8_1C_Base {
public:
/* 00 (vtable) */
/* 04 */
/* 0C */
// data_020440e8 vtable
/* 00 */ virtual ~UnkStruct_0204e5f8_1C();
@@ -26,9 +27,9 @@ public:
class UnkStruct_0204e5f8 {
public:
/* 00 */ UnkStruct_0204a060_Base3 mUnk_00;
/* 14 */ unk32 mUnk_10;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk8 mUnk_18;
/* 18 */ bool mUnk_18;
/* 19 */ unk8 mUnk_19;
/* 1A */ unk8 mUnk_1A;
/* 1B */ unk8 mUnk_1B;
@@ -36,6 +37,10 @@ public:
/* 2C */ STRUCT_PAD(0x2C, 0x38);
/* 38 */ unk8 mUnk_38;
/* 39 */ unk8 mUnk_39;
/* 3A */ u16 mUnk_3A;
/* 3C */ unk8 mUnk_3C;
/* 3D */ unk8 mUnk_3D;
/* 3E */ u16 mUnk_3E;
UnkStruct_0204e5f8();
void func_0201b9a8(void *param1);
+2 -2
View File
@@ -2,6 +2,7 @@
#include "Unknown/UnkStruct_02049b18.hpp"
#include "global.h"
#include "nitro/button.h"
#include "types.h"
class UnkStruct_0204e64c_00 {
@@ -29,8 +30,7 @@ public:
class UnkStruct_0204e64c {
public:
/* 00 */ UnkStruct_0204e64c_00 mUnk_00;
/* 10 */ UnkStruct_02049b18_00 mUnk_10;
/* 14 */ unk16 mUnk_14;
/* 10 */ Input mButtons;
/* 16 */ unk8 mUnk_16;
UnkStruct_0204e64c();
+1 -1
View File
@@ -11,7 +11,7 @@ public:
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ GameModeManagerBase_104_04 mUnk_14;
/* 14 */ GameModeLinkListNode mUnk_14;
UnkStruct_027e0954();
~UnkStruct_027e0954();
+5 -5
View File
@@ -1,9 +1,11 @@
#pragma once
#include "Game/GameModeManager.hpp"
#include "Item/Item.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_02049b18.hpp"
#include "global.h"
#include "nitro/button.h"
#include "types.h"
class UnkStruct_ov000_02067bc4_Sub1 {
@@ -89,16 +91,14 @@ public:
class UnkStruct_ov000_020b504c {
public:
/* 000 */ UnkStruct_ov000_020b504c_Sub3 *mUnk_000;
/* 004 */ unk32 mUnk_004;
/* 004 */ GameModeManagerBase_004 *mUnk_004;
/* 008 */ UnkStruct_ov000_02067bc4_Sub2 *mUnk_008;
/* 00C */ UnkStruct_ov000_020b504c_Sub4 mUnk_00C[7];
/* 028 */ unk32 mUnk_028;
/* 02C */ unk32 mUnk_02C;
/* 030 */ unk32 mUnk_030;
/* 034 */ UnkStruct_02049b18_00 mUnk_034;
/* 038 */ unk16 mUnk_038;
/* 03A */ unk16 mUnk_03A;
/* 03C */ STRUCT_PAD(0x3C, 0x5C);
/* 034 */ Input mButtons;
/* 03A */ TouchControl mTouchControl;
/* 05C */ unk8 mUnk_05C[0x10];
/* 06C */ unk8 mUnk_06C[2];
/* 06E */ unk8 mUnk_06E;
+3 -1
View File
@@ -45,11 +45,13 @@ public:
void func_0200381c(const char *soundDataPath, unk32 param2, unk32 param3);
void func_ov000_02069d3c(unk32 param1);
void func_ov000_02069d7c(void);
unk32 func_ov000_0206a5d8(unk32 param1);
void func_ov000_0206a6a4(unk32 param1);
void func_ov000_0206a758(void);
void func_ov000_0206a77c(void);
void func_ov000_020bd8ac(void);
void func_ov001_020bd8ac(void);
void func_ov001_020bd8dc(void);
+13
View File
@@ -1,5 +1,7 @@
#pragma once
#include "types.h"
#define BTN_A (1 << 0) // 0x0001
#define BTN_B (1 << 1) // 0x0002
#define BTN_SELECT (1 << 2) // 0x0004
@@ -12,3 +14,14 @@
#define BTN_L (1 << 9) // 0x0200
#define CHECK_BUTTON_COMBO(value, btn) ((value) & (btn))
struct Input {
/* 00 */ u16 cur;
/* 02 */ volatile u16 press;
/* 04 */ u16 release;
/* 06 */
Input();
unk32 func_02013c08(u16 param1);
unk32 func_02013b24(unk32 param1);
};
+2 -2
View File
@@ -48,8 +48,8 @@ struct Vec2b {
struct Vec2s {
/* 0 */ s16 x;
/* 1 */ s16 y;
/* 2 */
/* 2 */ s16 y;
/* 4 */
Vec2s() {}
Vec2s(s16 X, s16 Y) {