Match GameModeManager and nearby/related functions (#22)

* match GameModeManager and surroundings

* add small comment about data_ov000_020b1e48

* minor fixes

* overlay 0 gamemode stuff

* tool hotfix
This commit is contained in:
Yanis
2026-01-19 02:23:52 +01:00
committed by GitHub
parent b80acf3455
commit e9789bf360
72 changed files with 1042 additions and 471 deletions
+20 -9
View File
@@ -1,5 +1,7 @@
#pragma once
#include "Unknown/UnkStruct_02049b4c.hpp"
#include "nitro/math.h"
#include "types.h"
typedef u16 TouchFlags;
@@ -13,14 +15,23 @@ enum TouchFlag_ {
class TouchControl {
public:
/* 00 */ u16 mUnk_00;
/* 00 */ u16 mUnk_02;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 00 */ u16 mSpeed;
/* 02 */ u16 mTimeBetweenTouches; // gets set to mTimeSinceTouch when touching the screen
/* 04 */ u16 mTimeSinceTouch; // increases by mSpeed every frame
/* 06 */ unk16 mRepeatStart;
/* 08 */ unk16 mRepeatLoop;
// mRepeatTimer starts at mRepeatStart, decreases by mSpeed while touching the screen.
// if equal to 0, mRepeatTimer gets set to mRepeatLoop and the Repeat flag is set
/* 0A */ unk16 mRepeatTimer;
/* 0C */ bool mTouch;
/* 10 */ Vec2s mTouchPos;
/* 14 */ bool mTouchPrev;
/* 16 */ Vec2s mTouchPosPrev;
/* 18 */ Vec2s mTouchPosLast;
/* 1C */ Vec2s mTouchPosStart;
/* 20 */ TouchFlags mFlags;
/* 22 */
TouchControl();
void func_02014478(UnkStruct_02049b4c *param1, unk32 param2);
};