mirror of
https://github.com/zeldaret/st
synced 2026-09-10 04:02:02 -04:00
Match GameModeManager and nearby/related functions (#22)
* match GameModeManager and surroundings * add small comment about data_ov000_020b1e48 * minor fixes * overlay 0 gamemode stuff * tool hotfix
This commit is contained in:
@@ -175,7 +175,7 @@ public:
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class UnkSystem2_UnkSubSystem1_Base {
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public:
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/* 04 */ GameModeManagerBase_104_04 mUnk_04;
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/* 04 */ GameModeLinkList<UnkSystem2_UnkSubSystem1_Base> mUnk_04;
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/* 0C */ void *mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ Vec2s mPos; // image position (among other things)
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@@ -22,7 +22,7 @@ public:
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class UnkStruct_02049a2c {
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public:
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/* 00 */ GameModeBase *mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 04 */ void *mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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@@ -37,7 +37,7 @@ public:
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void Run(void);
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void func_02013370(unk32 param1);
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void func_02013724(void *param1);
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bool func_02013724(void *param1);
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void func_ov018_020c48a4(unk32 param1);
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void func_ov018_020c48f8(); // loads overlay 0
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@@ -1,29 +1,24 @@
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#pragma once
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#include "Player/TouchControl.hpp"
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#include "global.h"
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#include "nitro/button.h"
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#include "types.h"
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class UnkStruct_02049b18_06 {
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public:
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/* 00 */ unk16 mUnk_00;
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/* 00 */ unk16 mUnk_02;
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/* 00 */ TouchControl mTouchControl;
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/* 22 */
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UnkStruct_02049b18_06();
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};
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class UnkStruct_02049b18_00 {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_02049b18_00();
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};
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class UnkStruct_02049b18 {
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public:
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/* 00 */ UnkStruct_02049b18_00 mUnk_00;
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/* 04 */ unk16 mUnk_04;
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/* 00 */ Input mButtons;
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/* 06 */ UnkStruct_02049b18_06 mUnk_06;
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/* 0A */ STRUCT_PAD(0x0A, 0x58);
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/* 28 */ unk16 mUnk_28;
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/* 2A */ STRUCT_PAD(0x2A, 0x58);
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/* 58 */ unk16 mUnk_58;
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/* 5A */ unk16 mUnk_5A;
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@@ -0,0 +1,14 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_02049b4c {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_02049b4c();
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~UnkStruct_02049b4c();
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};
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extern UnkStruct_02049b4c data_02049b4c;
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@@ -9,8 +9,8 @@
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class UnkStruct_0204a060_Base3 : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ GameModeManagerBase_104_04 mUnk_04;
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/* 0C */ unk8 mUnk_0C;
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/* 04 */ GameModeLinkListNode mUnk_04;
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/* 0C */ bool mUnk_0C;
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/* 0D */ unk8 mUnk_0D;
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/* 0E */ unk8 mUnk_0E;
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/* 0F */ unk8 mUnk_0F;
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@@ -39,10 +39,9 @@ class UnkStruct_0204a060_Base : public UnkStruct_0204a060_Base2 {
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public:
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/* 00 (base) */
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/* 14 */ unk32 mUnk_14;
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// /* 14 */ unk16 mUnk_16;
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/* 18 */ unk8 mUnk_18;
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/* 19 */ unk8 mUnk_19;
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/* 1A */ unk16 mUnk_1A;
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/* 1A */ u16 mUnk_1A;
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/* 1C */ unk16 mUnk_1C;
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/* 1E */ unk16 mUnk_1E;
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/* 20 */ unk16 mUnk_20;
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@@ -69,12 +68,16 @@ public:
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UnkStruct_0204a060();
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void func_020183c0(void);
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bool func_020183d4(bool param1, void *param2, unk32 param3);
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static void func_02018424(void); //! TODO: is it a PTMF?
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// data_02044048 vtable
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/* 00 */ virtual ~UnkStruct_0204a060() override;
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/* 0C */ virtual bool vfunc_0C(void) override;
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/* 14 */
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static void func_020183b8(void);
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};
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extern UnkStruct_0204a060 data_0204a060;
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@@ -1,10 +1,13 @@
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#pragma once
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#include "System/SysNew.hpp"
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#include "Unknown/Common.hpp"
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#include "Unknown/UnkMemFuncs.h"
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#include "global.h"
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#include "types.h"
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class GameModeManagerBase;
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struct UnkStruct_0204a110_Sub2_000_158 {
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u32 mUnk_00[3];
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unk8 mUnk_0C;
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@@ -188,7 +191,7 @@ public:
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/* DAC */ STRUCT_PAD(0xDBC, 0xDC0);
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/* DC0 */ UnkStruct_0204a110_Sub7 mUnk_DC0;
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/* DDC */ UnkStruct_0204a110_Sub8 mUnk_DDC;
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/* DEC */ unk32 mUnk_DEC;
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/* DEC */ GameModeManagerBase *mUnk_DEC;
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/* DF0 */ unk16 mUnk_DF0;
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/* DF2 */ unk8 mUnk_DF2;
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/* DF3 */ unk8 mUnk_DF3;
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@@ -204,14 +207,18 @@ public:
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/* E04 */ unk16 mUnk_E04;
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UnkStruct_0204a110();
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unk32 func_01ff9b50();
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void func_02018c78(unk32 param1);
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void func_02018c90(unk32 param1);
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void func_02018d34();
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void func_020195a0(const char *param1, unk32 param2, unk32 param3, unk32 param4);
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void func_0201967c(unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
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void func_02019538(unk32 param1, unk32 param2);
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void func_02018c78(unk32 param1);
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void func_ov001_020bd514(unk32 param1, void *param2, unk32 param3, unk32 param4);
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void func_ov001_020bd58c(void);
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void func_ov018_020c5300(void);
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};
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@@ -5,19 +5,20 @@
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#include "global.h"
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#include "types.h"
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class UnkStruct_0204e5f8_1C_Base {
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class UnkStruct_0204e5f8_1C_Base : GameModeLinkListNode {
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public:
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/* 20 */ GameModeManagerBase_104_04 mUnk_20;
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/* 28 */ unk32 mUnk_28;
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/* 00 (base) */
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/* 08 */ unk32 mUnk_08;
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/* 0C */
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UnkStruct_0204e5f8_1C_Base() :
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mUnk_28(0) {}
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mUnk_08(0) {}
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};
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class UnkStruct_0204e5f8_1C : UnkStruct_0204e5f8_1C_Base {
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public:
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/* 00 (vtable) */
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/* 04 */
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/* 0C */
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// data_020440e8 vtable
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/* 00 */ virtual ~UnkStruct_0204e5f8_1C();
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@@ -26,9 +27,9 @@ public:
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class UnkStruct_0204e5f8 {
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public:
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/* 00 */ UnkStruct_0204a060_Base3 mUnk_00;
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/* 14 */ unk32 mUnk_10;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk8 mUnk_18;
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/* 18 */ bool mUnk_18;
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/* 19 */ unk8 mUnk_19;
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/* 1A */ unk8 mUnk_1A;
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/* 1B */ unk8 mUnk_1B;
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@@ -36,6 +37,10 @@ public:
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/* 2C */ STRUCT_PAD(0x2C, 0x38);
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/* 38 */ unk8 mUnk_38;
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/* 39 */ unk8 mUnk_39;
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/* 3A */ u16 mUnk_3A;
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/* 3C */ unk8 mUnk_3C;
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/* 3D */ unk8 mUnk_3D;
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/* 3E */ u16 mUnk_3E;
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UnkStruct_0204e5f8();
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void func_0201b9a8(void *param1);
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@@ -2,6 +2,7 @@
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#include "Unknown/UnkStruct_02049b18.hpp"
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#include "global.h"
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#include "nitro/button.h"
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#include "types.h"
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class UnkStruct_0204e64c_00 {
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@@ -29,8 +30,7 @@ public:
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class UnkStruct_0204e64c {
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public:
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/* 00 */ UnkStruct_0204e64c_00 mUnk_00;
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/* 10 */ UnkStruct_02049b18_00 mUnk_10;
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/* 14 */ unk16 mUnk_14;
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/* 10 */ Input mButtons;
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/* 16 */ unk8 mUnk_16;
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UnkStruct_0204e64c();
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@@ -11,7 +11,7 @@ public:
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ GameModeManagerBase_104_04 mUnk_14;
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/* 14 */ GameModeLinkListNode mUnk_14;
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UnkStruct_027e0954();
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~UnkStruct_027e0954();
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@@ -1,9 +1,11 @@
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#pragma once
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#include "Game/GameModeManager.hpp"
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#include "Item/Item.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_02049b18.hpp"
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#include "global.h"
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#include "nitro/button.h"
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#include "types.h"
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class UnkStruct_ov000_02067bc4_Sub1 {
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@@ -89,16 +91,14 @@ public:
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class UnkStruct_ov000_020b504c {
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public:
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/* 000 */ UnkStruct_ov000_020b504c_Sub3 *mUnk_000;
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/* 004 */ unk32 mUnk_004;
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/* 004 */ GameModeManagerBase_004 *mUnk_004;
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/* 008 */ UnkStruct_ov000_02067bc4_Sub2 *mUnk_008;
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/* 00C */ UnkStruct_ov000_020b504c_Sub4 mUnk_00C[7];
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/* 028 */ unk32 mUnk_028;
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/* 02C */ unk32 mUnk_02C;
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/* 030 */ unk32 mUnk_030;
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/* 034 */ UnkStruct_02049b18_00 mUnk_034;
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/* 038 */ unk16 mUnk_038;
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/* 03A */ unk16 mUnk_03A;
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/* 03C */ STRUCT_PAD(0x3C, 0x5C);
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/* 034 */ Input mButtons;
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/* 03A */ TouchControl mTouchControl;
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/* 05C */ unk8 mUnk_05C[0x10];
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/* 06C */ unk8 mUnk_06C[2];
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/* 06E */ unk8 mUnk_06E;
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@@ -45,11 +45,13 @@ public:
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void func_0200381c(const char *soundDataPath, unk32 param2, unk32 param3);
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void func_ov000_02069d3c(unk32 param1);
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void func_ov000_02069d7c(void);
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unk32 func_ov000_0206a5d8(unk32 param1);
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void func_ov000_0206a6a4(unk32 param1);
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void func_ov000_0206a758(void);
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void func_ov000_0206a77c(void);
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void func_ov000_020bd8ac(void);
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void func_ov001_020bd8ac(void);
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void func_ov001_020bd8dc(void);
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