Match GameModeManager and nearby/related functions (#22)

* match GameModeManager and surroundings

* add small comment about data_ov000_020b1e48

* minor fixes

* overlay 0 gamemode stuff

* tool hotfix
This commit is contained in:
Yanis
2026-01-19 02:23:52 +01:00
committed by GitHub
parent b80acf3455
commit e9789bf360
72 changed files with 1042 additions and 471 deletions
+2 -2
View File
@@ -48,7 +48,7 @@ ARM void FileSelectManager_160::vfunc_10() {
data_0204999c.mUnk_60 = 0xD6D8;
data_0204a088->func_ov000_02061248();
data_0204a110.func_02019538(0x27, 1);
this->mUnk_10->mUnk_04.func_020166ac();
GameModeLinkListNode::func_020166ac(&this->mUnk_10->mList);
this->mUnk_10->func_ov019_020cb664();
this->mUnk_14 = func_ov003_020b6520(&this->mUnk_18, this->mUnk_1C);
REG_DISPCNT &= 0xFFFFE0FF;
@@ -88,7 +88,7 @@ ARM void FileSelectManager_160::vfunc_20() {
data_0204a110.func_02019538(0x25, 1);
FileSelectMain *temp_r4 = this->mUnk_10;
this->mUnk_18->mUnk_04.func_020166cc(temp_r4 == NULL ? temp_r4 : (FileSelectMain *) ((unk32 *) temp_r4 + 1));
this->mUnk_18->mList.func_020166cc(temp_r4->GetNode());
temp_r4->vfunc_18();
this->mUnk_10->func_ov019_020cb5dc();