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https://github.com/zeldaret/st
synced 2026-06-10 12:55:21 -04:00
Match GameModeManager and nearby/related functions (#22)
* match GameModeManager and surroundings * add small comment about data_ov000_020b1e48 * minor fixes * overlay 0 gamemode stuff * tool hotfix
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@@ -48,7 +48,7 @@ ARM void FileSelectManager_160::vfunc_10() {
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data_0204999c.mUnk_60 = 0xD6D8;
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data_0204a088->func_ov000_02061248();
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data_0204a110.func_02019538(0x27, 1);
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this->mUnk_10->mUnk_04.func_020166ac();
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GameModeLinkListNode::func_020166ac(&this->mUnk_10->mList);
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this->mUnk_10->func_ov019_020cb664();
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this->mUnk_14 = func_ov003_020b6520(&this->mUnk_18, this->mUnk_1C);
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REG_DISPCNT &= 0xFFFFE0FF;
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@@ -88,7 +88,7 @@ ARM void FileSelectManager_160::vfunc_20() {
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data_0204a110.func_02019538(0x25, 1);
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FileSelectMain *temp_r4 = this->mUnk_10;
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this->mUnk_18->mUnk_04.func_020166cc(temp_r4 == NULL ? temp_r4 : (FileSelectMain *) ((unk32 *) temp_r4 + 1));
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this->mUnk_18->mList.func_020166cc(temp_r4->GetNode());
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temp_r4->vfunc_18();
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this->mUnk_10->func_ov019_020cb5dc();
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