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Match GameModeManager and nearby/related functions (#22)
* match GameModeManager and surroundings * add small comment about data_ov000_020b1e48 * minor fixes * overlay 0 gamemode stuff * tool hotfix
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@@ -17,13 +17,8 @@ ARM void TitleScreenManager::vfunc_14() {
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this->mUnk_004.func_0201c00c(0x24, 1);
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TitleScreen *pTitleScreen = new(HeapIndex_1) TitleScreen();
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void *pUVar2 = pTitleScreen;
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if (pTitleScreen != NULL) {
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pUVar2 = &pTitleScreen->mUnk_04;
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}
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this->mpTitleScreen = pTitleScreen;
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this->mUnk_104.mUnk_04.func_020166cc(pUVar2);
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this->mpTitleScreen = pTitleScreen;
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this->mUnk_104.mList.func_020166cc(pTitleScreen->GetNode());
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pTitleScreen->vfunc_18();
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}
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@@ -40,12 +35,12 @@ ARM void TitleScreenManager::vfunc_24() {
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this->func_02018908();
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}
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ARM void TitleScreenManager::vfunc_28(unk32 param1) {
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ARM void TitleScreenManager::vfunc_28(unk8 *param1) {
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this->GameModeManagerBase::vfunc_28(param1);
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this->func_02018a14(param1);
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}
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ARM void TitleScreenManager::vfunc_2C(unk32 param1) {
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ARM void TitleScreenManager::vfunc_2C(unk8 *param1) {
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this->func_02018984(param1);
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this->func_02018830(param1);
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}
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