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https://github.com/zeldaret/st
synced 2026-06-30 19:41:45 -04:00
Make hex digits consistent (#55)
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@@ -27,7 +27,7 @@ ARM void PlayerSceneChange2::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param
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pVVar1->y = 0;
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pVVar1->z = 0;
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this->mUnk_2c->mUnk_58 = 0;
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this->mUnk_2C->mUnk_58 = 0;
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func_ov000_0208ba10(auStack_18, &this->mUnk_24->mUnk_94, 0);
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@@ -76,10 +76,10 @@ ARM void PlayerSceneChange2::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param
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func_ov000_0205d65c(&auStack_2c, this->mUnk_34, (Vec3p *) &this->mUnk_54, this->mUnk_40->mUnk_00);
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this->mUnk_40->mUnk_00 = auStack_2c;
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this->mUnk_2c->mUnk_26 = 0;
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this->mUnk_2C->mUnk_26 = 0;
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break;
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case 0x45:
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this->mUnk_2c->mUnk_26 = 0;
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this->mUnk_2C->mUnk_26 = 0;
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break;
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default:
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break;
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