Make hex digits consistent (#55)

This commit is contained in:
Yanis
2026-04-17 01:16:33 +02:00
committed by GitHub
parent c571032ee6
commit ec62ef3392
34 changed files with 495 additions and 495 deletions
@@ -27,7 +27,7 @@ ARM void PlayerSceneChange2::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param
pVVar1->y = 0;
pVVar1->z = 0;
this->mUnk_2c->mUnk_58 = 0;
this->mUnk_2C->mUnk_58 = 0;
func_ov000_0208ba10(auStack_18, &this->mUnk_24->mUnk_94, 0);
@@ -76,10 +76,10 @@ ARM void PlayerSceneChange2::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param
func_ov000_0205d65c(&auStack_2c, this->mUnk_34, (Vec3p *) &this->mUnk_54, this->mUnk_40->mUnk_00);
this->mUnk_40->mUnk_00 = auStack_2c;
this->mUnk_2c->mUnk_26 = 0;
this->mUnk_2C->mUnk_26 = 0;
break;
case 0x45:
this->mUnk_2c->mUnk_26 = 0;
this->mUnk_2C->mUnk_26 = 0;
break;
default:
break;