Decompile Title overlay (#20)

* Decompile Title overlay

* math structs as cpp when applicable

* fixes and improvements

* regressions fix 1

* regressions fix 2
This commit is contained in:
Yanis
2026-01-15 19:04:43 +01:00
committed by GitHub
parent 76c1ec9acf
commit ed672be03f
57 changed files with 1788 additions and 784 deletions
+2 -40
View File
@@ -55,44 +55,6 @@ enum FileSelectExitMode_ {
/* 0x03 */ FileSelectExitMode_Unk_3 = 3,
};
// used to draw the swords from the adventure and battle buttons
class UnkSubStruct19 {
public:
/* 00 */ void *mUnk_00;
/* 04 */ void *mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C; // pause the animation timer (in this context: pause the shiny animation on the sword)
/* 10 */ unk32 mUnk_10; // animation timer
/* 14 */ unk32 mUnk_14; // animation speed (also affects above timer)
/* 18 */ unk32 mUnk_18;
/* 1C */ void *mUnk_1C; // pointer to animation bank ("ABNK")
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 30 */ void *mUnk_30; // pointer to somewhere inside "CEBK"
/* 34 */ void *mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 40 */ unk32 mUnk_40; // related to the width of the texture (scaling matrix?)
/* 44 */ unk32 mUnk_44; // related to the height of the texture
/* 48 */ Vec2us mUnk_48;
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk32 mUnk_58; // another timer?
/* 5C */ Vec2us mUnk_5C; // position of the animated texture
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
/* 68 */ unk32 mUnk_68;
/* 6C */ unk32 mUnk_6C;
/* 70 */ unk32 mUnk_70;
/* 74 */ unk32 mUnk_74;
/* 78 */
UnkSubStruct19();
};
class FileSelectMain : public GameModeManagerBase_104 { // 022E5F70
public:
/* 0000 (base) */
@@ -293,7 +255,7 @@ public:
// data_ov019_020d1ec0 vtable
/* 00 */ virtual ~FileSelectMain() override;
/* 08 */ virtual void vfunc_08() override;
/* 10 */ virtual void vfunc_10() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
/* 18 */ virtual void vfunc_18(void) override;
};