Decompile Title overlay (#20)

* Decompile Title overlay

* math structs as cpp when applicable

* fixes and improvements

* regressions fix 1

* regressions fix 2
This commit is contained in:
Yanis
2026-01-15 19:04:43 +01:00
committed by GitHub
parent 76c1ec9acf
commit ed672be03f
57 changed files with 1788 additions and 784 deletions
+17 -6
View File
@@ -1,5 +1,6 @@
#pragma once
#include "Player/TouchControl.hpp"
#include "System/SysNew.hpp"
#include "nitro/math.h"
#include "types.h"
@@ -8,7 +9,7 @@ class GameModeManagerBase_004 : public SysObject {
public:
void func_ov001_020bd734(unk32 *param1);
void func_ov001_020bd784();
void func_0201c00c(unk32 param1, unk32 param2, unk32 param3);
void func_0201c00c(unk32 param1, unk32 param2);
};
class GameModeManagerBase_104_04 {
@@ -19,8 +20,10 @@ public:
void func_020166ac(void);
void func_020166cc(void *param1);
void func_020166f4(void *param1);
GameModeManagerBase_104_04();
~GameModeManagerBase_104_04();
};
class GameModeManagerBase_104_0C_04 {
@@ -41,22 +44,30 @@ public:
/* 0C */ virtual void vfunc_0C();
};
struct GameModePTMFParam2Struct {
/* 00 */ unk16 mUnk_00;
/* 00 */ volatile u16 mButtons;
};
class GameModeManagerBase_104 : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ GameModeManagerBase_104_04 mUnk_04;
/* 0C */ GameModeManagerBase_104_0C mUnk_0C;
/* 18 */ u32 mUnk_18;
/* 18 */ unk8 mUnk_18;
/* 19 */ unk8 mUnk_19;
/* 1A */ unk8 mUnk_1A;
/* 1B */ unk8 mUnk_1B;
/* 1C */
GameModeManagerBase_104();
// data_ov000_020b1e60 vtable
/* 00 */ virtual ~GameModeManagerBase_104();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
/* 0C */ virtual void vfunc_0C(unk32 param1);
/* 10 */ virtual void vfunc_10(unk8 *param1);
/* 14 */ virtual void vfunc_14(unk8 *param1);
/* 18 */ virtual void vfunc_18(void);
static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);