Decompile overlay 1 (Part 4) (#97)

* UnkStruct_027e095c_001 OK

* UnkStruct_027e095c_001 OK (JP)

* SysNew_001 OK

* SaveManager_001 98%

* UnkStruct_027e09bc_001 OK

* MapObjectManager_001 OK

* ActorManager_001 OK

* remove useless thumb pragmas

* ItemManager_001 OK

* fix regressions

* fix build issues
This commit is contained in:
Yanis
2026-07-02 20:56:08 +02:00
committed by GitHub
parent 66eb66f081
commit f0dfb70749
73 changed files with 1223 additions and 440 deletions
+2 -2
View File
@@ -94,8 +94,8 @@ enum SceneIndex_ {
/* 75 */ SceneIndex_tekiya05 = 0x4B, // take em all on?
/* 76 */ SceneIndex_tekiya06 = 0x4C, // take em all on?
/* 77 */ SceneIndex_tekiya07 = 0x4D, // take em all on?
/* 78 */ SceneIndex_tekiya08 = 0x4E, // take em all on?
/* 79 */ SceneIndex_tekiya09 = 0x4F, // take em all on?
/* 78 */ SceneIndex_tekiya08 = 0x4E, // take em all on - fire boss
/* 79 */ SceneIndex_tekiya09 = 0x4F, // take em all on - sand boss
/* 80 */ SceneIndex_demo_train = 0x50, // title screen?
/* 81 */ SceneIndex_e3_train = 0x51, // ?
/* 82 */ SceneIndex_e3_dungeon = 0x52, // ?