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Decompile overlay 1 (Part 4) (#97)
* UnkStruct_027e095c_001 OK * UnkStruct_027e095c_001 OK (JP) * SysNew_001 OK * SaveManager_001 98% * UnkStruct_027e09bc_001 OK * MapObjectManager_001 OK * ActorManager_001 OK * remove useless thumb pragmas * ItemManager_001 OK * fix regressions * fix build issues
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@@ -94,8 +94,8 @@ enum SceneIndex_ {
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/* 75 */ SceneIndex_tekiya05 = 0x4B, // take em all on?
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/* 76 */ SceneIndex_tekiya06 = 0x4C, // take em all on?
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/* 77 */ SceneIndex_tekiya07 = 0x4D, // take em all on?
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/* 78 */ SceneIndex_tekiya08 = 0x4E, // take em all on?
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/* 79 */ SceneIndex_tekiya09 = 0x4F, // take em all on?
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/* 78 */ SceneIndex_tekiya08 = 0x4E, // take em all on - fire boss
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/* 79 */ SceneIndex_tekiya09 = 0x4F, // take em all on - sand boss
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/* 80 */ SceneIndex_demo_train = 0x50, // title screen?
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/* 81 */ SceneIndex_e3_train = 0x51, // ?
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/* 82 */ SceneIndex_e3_dungeon = 0x52, // ?
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