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https://github.com/zeldaret/st
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Decompile overlay 1 (Part 4) (#97)
* UnkStruct_027e095c_001 OK * UnkStruct_027e095c_001 OK (JP) * SysNew_001 OK * SaveManager_001 98% * UnkStruct_027e09bc_001 OK * MapObjectManager_001 OK * ActorManager_001 OK * remove useless thumb pragmas * ItemManager_001 OK * fix regressions * fix build issues
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@@ -26,7 +26,7 @@ public:
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/* 10 */ MapObjectId mMapObjId;
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/* 14 */ MapObjectId mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1C */ unk8 mUnk_1C;
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/* 1C */ u8 mUnk_1C;
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/* 1D */ unk8 mUnk_1D;
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/* 1E */ u16 mUnk_1E;
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/* 20 */
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@@ -48,6 +48,7 @@ public:
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static unk32 func_ov000_0209c820();
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static void func_ov000_0209c8ec(MapObjectProfile *thisx);
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void func_ov000_0209c8ec();
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};
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class MapObjectProfile_Derived1 : public MapObjectProfile {
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