Decompile overlay 1 (Part 4) (#97)

* UnkStruct_027e095c_001 OK

* UnkStruct_027e095c_001 OK (JP)

* SysNew_001 OK

* SaveManager_001 98%

* UnkStruct_027e09bc_001 OK

* MapObjectManager_001 OK

* ActorManager_001 OK

* remove useless thumb pragmas

* ItemManager_001 OK

* fix regressions

* fix build issues
This commit is contained in:
Yanis
2026-07-02 20:56:08 +02:00
committed by GitHub
parent 66eb66f081
commit f0dfb70749
73 changed files with 1223 additions and 440 deletions
+2 -1
View File
@@ -26,7 +26,7 @@ public:
/* 10 */ MapObjectId mMapObjId;
/* 14 */ MapObjectId mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk8 mUnk_1C;
/* 1C */ u8 mUnk_1C;
/* 1D */ unk8 mUnk_1D;
/* 1E */ u16 mUnk_1E;
/* 20 */
@@ -48,6 +48,7 @@ public:
static unk32 func_ov000_0209c820();
static void func_ov000_0209c8ec(MapObjectProfile *thisx);
void func_ov000_0209c8ec();
};
class MapObjectProfile_Derived1 : public MapObjectProfile {