Decompile overlay 1 (Part 4) (#97)

* UnkStruct_027e095c_001 OK

* UnkStruct_027e095c_001 OK (JP)

* SysNew_001 OK

* SaveManager_001 98%

* UnkStruct_027e09bc_001 OK

* MapObjectManager_001 OK

* ActorManager_001 OK

* remove useless thumb pragmas

* ItemManager_001 OK

* fix regressions

* fix build issues
This commit is contained in:
Yanis
2026-07-02 20:56:08 +02:00
committed by GitHub
parent 66eb66f081
commit f0dfb70749
73 changed files with 1223 additions and 440 deletions
+8
View File
@@ -332,6 +332,14 @@ struct SaveFile_00000_2600_Data {
/* 80 */
};
struct GameSaveSlot {
/* 0000 */ SaveInfoData mInfoData;
/* 0E00 */ SaveTreasureData mTreasureData;
/* 0E80 */ SaveFile_00000_2600_Data mUnk_2600;
/* 0F00 */ SaveFile_00000_1D00_Data mUnk_1D00;
/* 1300 */
};
class SaveSlot {
public:
/* 0000 */ SaveInfoData mInfoData[COUNT_DATA];