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Decompile overlay 1 (Part 4) (#97)
* UnkStruct_027e095c_001 OK * UnkStruct_027e095c_001 OK (JP) * SysNew_001 OK * SaveManager_001 98% * UnkStruct_027e09bc_001 OK * MapObjectManager_001 OK * ActorManager_001 OK * remove useless thumb pragmas * ItemManager_001 OK * fix regressions * fix build issues
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@@ -332,6 +332,14 @@ struct SaveFile_00000_2600_Data {
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/* 80 */
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};
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struct GameSaveSlot {
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/* 0000 */ SaveInfoData mInfoData;
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/* 0E00 */ SaveTreasureData mTreasureData;
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/* 0E80 */ SaveFile_00000_2600_Data mUnk_2600;
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/* 0F00 */ SaveFile_00000_1D00_Data mUnk_1D00;
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/* 1300 */
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};
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class SaveSlot {
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public:
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/* 0000 */ SaveInfoData mInfoData[COUNT_DATA];
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