Decompile overlay 1 (Part 4) (#97)

* UnkStruct_027e095c_001 OK

* UnkStruct_027e095c_001 OK (JP)

* SysNew_001 OK

* SaveManager_001 98%

* UnkStruct_027e09bc_001 OK

* MapObjectManager_001 OK

* ActorManager_001 OK

* remove useless thumb pragmas

* ItemManager_001 OK

* fix regressions

* fix build issues
This commit is contained in:
Yanis
2026-07-02 20:56:08 +02:00
committed by GitHub
parent 66eb66f081
commit f0dfb70749
73 changed files with 1223 additions and 440 deletions
@@ -222,7 +222,7 @@ ItemId MapObjectChestBase::func_ov031_021037d0() {
this->vfunc_38(7, 0);
if ((u32) this->mItemId - ItemId_RedPotion <= 2 && data_027e0ce0->mUnk_2C->PotionSlotsFull()) {
if ((u32) this->mItemId - ItemId_RedPotion <= 2 && data_027e0ce0->mUnk_2C->GetInventory()->PotionSlotsFull()) {
return ItemId_BigGreenRupee;
}