Decompiling some actors and objects of overlay 031 (#123)

* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
This commit is contained in:
Alessevan
2026-08-02 08:09:49 -04:00
committed by GitHub
parent f1c7b3cc72
commit f90c7cd531
107 changed files with 2023 additions and 924 deletions
+20 -7
View File
@@ -6,13 +6,10 @@
class MapObject_UnkStruct1 {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_44;
/* 08 */ unk16 mUnk_48;
/* 0A */ s16 mUnk_4A;
/* 0C */ VecFx32 mUnk_4C;
/* 18 */
/* 04 */ unk32 mUnk_04;
/* 08 */
MapObject_UnkStruct1(); // func_ov000_02073194 & func_ov000_020731c4
// MapObject_UnkStruct1(); // func_ov000_02073194 & func_ov000_020731c4
// data_ov000_020b2290
/* 00 */ virtual void vfunc2_00();
@@ -24,6 +21,9 @@ public:
class MapObject_UnkStruct1_Derived1 : public MapObject_UnkStruct1 {
public:
/* 00 (base) */
/* 08 */ unk16 mUnk_48;
/* 0A */ s16 mUnk_4A;
/* 0C */ VecFx32 mUnk_4C;
/* 18 */ bool mUnk_58;
/* 19 */ unk8 mUnk_59;
/* 1A */ s16 mUnk_5A;
@@ -46,6 +46,19 @@ public:
/* 08 */ virtual void vfunc2_08() override;
};
enum MapObjectDoorBaseState {
MapObjDoorBaseState_0 = 0,
MapObjDoorBaseState_1 = 1,
MapObjDoorBaseState_2 = 2,
MapObjDoorBaseState_3 = 3,
MapObjDoorBaseState_4 = 4,
MapObjDoorBaseState_5 = 5,
MapObjDoorBaseState_6 = 6,
MapObjDoorBaseState_7 = 7,
MapObjDoorBaseState_8 = 8,
MapObjDoorBaseState_MAX
};
class MapObjectDoorBase : public MapObject, public MapObject_UnkStruct1_Derived2 {
public:
/* 00 (base MapObject) */
@@ -102,7 +115,7 @@ public:
/* 50 */ virtual void vfunc_50();
/* 54 */ virtual void vfunc_54();
/* 58 */ virtual void vfunc_58();
/* 5C */ virtual void vfunc_5C(unk32 param1, unk32 param2);
/* 5C */ virtual void vfunc_5C(MapObjState state, unk32 param2);
/* 60 */ virtual void vfunc_60();
/* 64 */ virtual bool vfunc_64();
/* 68 */ virtual bool vfunc_68();