Decompiling some actors and objects of overlay 031 (#123)

* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
This commit is contained in:
Alessevan
2026-08-02 08:09:49 -04:00
committed by GitHub
parent f1c7b3cc72
commit f90c7cd531
107 changed files with 2023 additions and 924 deletions
+14 -1
View File
@@ -6,6 +6,19 @@
#include "global.h"
#include "types.h"
enum MapObjDoorKeyState_ {
MapObjDoorKeyState_0 = 0,
MapObjDoorKeyState_1 = 1,
MapObjDoorKeyState_2 = 2,
MapObjDoorKeyState_3 = 3,
MapObjDoorKeyState_4 = 4,
MapObjDoorKeyState_5 = 5,
MapObjDoorKeyState_6 = 6,
MapObjDoorKeyState_7 = 7,
MapObjDoorKeyState_8 = 8,
MapObjDoorKeyState_MAX
};
class MapObjectDoorKey : public MapObjectDoorBase {
public:
/* 00 (base) */
@@ -33,7 +46,7 @@ public:
/* 44 */ virtual void vfunc_44() override;
/* 48 */ virtual void vfunc_48() override;
/* 4C */ virtual void vfunc_4C() override;
/* 5C */ virtual void vfunc_5C(unk32 param1, unk32 param2) override;
/* 5C */ virtual void vfunc_5C(MapObjState state, unk32 param2) override;
/* 64 */ virtual bool vfunc_64() override;
/* 68 */ virtual bool vfunc_68() override;
/* 6C */ virtual bool vfunc_6C() override;