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Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
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@@ -8,6 +8,16 @@
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#include "types.h"
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#include "versions.h"
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enum MapObjDoorSwitchState_ {
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MapObjDoorSwitchState_0 = 0,
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MapObjDoorSwitchState_1 = 1,
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MapObjDoorSwitchState_2 = 2,
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MapObjDoorSwitchState_3 = 3,
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MapObjDoorSwitchState_4 = 4,
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MapObjDoorSwitchState_5 = 5,
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MapObjDoorSwitchState_MAX,
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};
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class MapObjectDoorSwitch : public MapObjectDoorBase {
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public:
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/* 000 (base) */
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