Decompiling some actors and objects of overlay 031 (#123)

* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
This commit is contained in:
Alessevan
2026-08-02 08:09:49 -04:00
committed by GitHub
parent f1c7b3cc72
commit f90c7cd531
107 changed files with 2023 additions and 924 deletions
+10
View File
@@ -8,6 +8,16 @@
#include "types.h"
#include "versions.h"
enum MapObjDoorSwitchState_ {
MapObjDoorSwitchState_0 = 0,
MapObjDoorSwitchState_1 = 1,
MapObjDoorSwitchState_2 = 2,
MapObjDoorSwitchState_3 = 3,
MapObjDoorSwitchState_4 = 4,
MapObjDoorSwitchState_5 = 5,
MapObjDoorSwitchState_MAX,
};
class MapObjectDoorSwitch : public MapObjectDoorBase {
public:
/* 000 (base) */