Decompiling some actors and objects of overlay 031 (#123)

* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
This commit is contained in:
Alessevan
2026-08-02 08:09:49 -04:00
committed by GitHub
parent f1c7b3cc72
commit f90c7cd531
107 changed files with 2023 additions and 924 deletions
+9 -1
View File
@@ -24,6 +24,14 @@ public:
void func_ov000_0209dde0(void);
};
enum MapObjSwitchStepState_ {
MapObjSwitchStepState_0 = 0,
MapObjSwitchStepState_1 = 1,
MapObjSwitchStepState_2 = 2,
MapObjSwitchStepState_3 = 3,
MapObjSwitchStepState_MAX
};
class MapObjectSwitchStep : public MapObject {
public:
/* 00 (base) */
@@ -49,7 +57,7 @@ public:
void func_ov000_0209dda4(void);
void func_ov000_0209e11c(unk32 param1, unk32 param2);
void func_ov000_0209e11c(MapObjState state, unk32 param2);
void func_ov000_0209e38c(void);
};