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https://github.com/zeldaret/st
synced 2026-08-23 07:09:33 -04:00
Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
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@@ -24,6 +24,14 @@ public:
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void func_ov000_0209dde0(void);
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};
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enum MapObjSwitchStepState_ {
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MapObjSwitchStepState_0 = 0,
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MapObjSwitchStepState_1 = 1,
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MapObjSwitchStepState_2 = 2,
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MapObjSwitchStepState_3 = 3,
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MapObjSwitchStepState_MAX
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};
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class MapObjectSwitchStep : public MapObject {
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public:
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/* 00 (base) */
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@@ -49,7 +57,7 @@ public:
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void func_ov000_0209dda4(void);
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void func_ov000_0209e11c(unk32 param1, unk32 param2);
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void func_ov000_0209e11c(MapObjState state, unk32 param2);
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void func_ov000_0209e38c(void);
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};
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