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https://github.com/zeldaret/st
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Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
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@@ -473,7 +473,7 @@ config.libs = [
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Object("031_Land/Actor/ActorRupee.cpp"),
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Object("031_Land/Actor/ActorShotArrow.cpp"),
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Object("031_Land/Actor/ActorUnkATTG.cpp"),
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Object("031_Land/Actor/ActorUnkBLST.cpp"),
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Object("031_Land/Actor/ActorBlast.cpp"),
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Object("031_Land/Actor/ActorUnkBOMB.cpp"),
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Object("031_Land/Actor/ActorUnkCLLT.cpp"),
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Object("031_Land/Actor/ActorUnkEFSB.cpp"),
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@@ -511,7 +511,7 @@ config.libs = [
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Object("031_Land/MapObject/MapObjectDoorTouch.cpp"),
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Object("031_Land/MapObject/MapObjectUnkEXIT.cpp"),
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Object("031_Land/MapObject/MapObjectUnkGATE.cpp"),
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Object("031_Land/MapObject/MapObjectUnkGRSS.cpp"),
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Object("031_Land/MapObject/MapObjectGrass.cpp"),
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Object("031_Land/MapObject/MapObjectUnkGSST.cpp"),
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Object("031_Land/MapObject/MapObjectUnkITFL.cpp"),
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Object("031_Land/MapObject/MapObjectUnkRLSG.cpp"),
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