Decompiling some actors and objects of overlay 031 (#123)

* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
This commit is contained in:
Alessevan
2026-08-02 08:09:49 -04:00
committed by GitHub
parent f1c7b3cc72
commit f90c7cd531
107 changed files with 2023 additions and 924 deletions
+2 -2
View File
@@ -473,7 +473,7 @@ config.libs = [
Object("031_Land/Actor/ActorRupee.cpp"),
Object("031_Land/Actor/ActorShotArrow.cpp"),
Object("031_Land/Actor/ActorUnkATTG.cpp"),
Object("031_Land/Actor/ActorUnkBLST.cpp"),
Object("031_Land/Actor/ActorBlast.cpp"),
Object("031_Land/Actor/ActorUnkBOMB.cpp"),
Object("031_Land/Actor/ActorUnkCLLT.cpp"),
Object("031_Land/Actor/ActorUnkEFSB.cpp"),
@@ -511,7 +511,7 @@ config.libs = [
Object("031_Land/MapObject/MapObjectDoorTouch.cpp"),
Object("031_Land/MapObject/MapObjectUnkEXIT.cpp"),
Object("031_Land/MapObject/MapObjectUnkGATE.cpp"),
Object("031_Land/MapObject/MapObjectUnkGRSS.cpp"),
Object("031_Land/MapObject/MapObjectGrass.cpp"),
Object("031_Land/MapObject/MapObjectUnkGSST.cpp"),
Object("031_Land/MapObject/MapObjectUnkITFL.cpp"),
Object("031_Land/MapObject/MapObjectUnkRLSG.cpp"),