#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "Unknown/Common.hpp" #include "global.h" #include "types.h" class ActorEventIcon : public Actor { public: /* 000 (base) */ /* 094 */ UnkSubStruct19 mUnk_094; // event icon /* 10C */ unk16 mUnk_10C; /* 110 */ unk16 mUnk_10E; // pad? ActorEventIcon(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 30 */ virtual void vfunc_30() override; /* 4C */ virtual ~ActorEventIcon() override; void func_ov000_0209c014(void); }; class ActorProfileEventIcon : public ActorProfile { public: /* 00 (base) */ ActorProfileEventIcon(); ~ActorProfileEventIcon(); /* 0C */ virtual Actor *Create(); static ActorProfileEventIcon *GetProfile(); };