//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "ActorUnkZLSL_ZSRS.hpp" #include "Item/Item.hpp" #include "global.h" #include "nitro/fx.h" #include "types.h" class ActorTearLight; class ActorProfileTearLight; struct ActorTearLight_UnkStruct { /* 00 */ void (ActorTearLight::*fct)(); /* 08 */ }; class ActorTearLight_204 : public UnkStruct_PlayerGet_ec { public: /* 00 (base) */ /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 0C */ ActorTearLight_204(); ~ActorTearLight_204(); // func_ov071_02151d24 }; class ActorTearLight_194 : public Actor_C4 { public: /* 00 (base) */ /* 24 */ ActorTearLight_194(ActorTearLight *param1); // data_ov071_02164c00 /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual bool vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(VecFx32 *param1) override; }; class ActorTearLight_104_Base : public UnkStruct_ov000_020b31a8 { public: /* 00 (base) */ /* 1C */ ActorTearLight_104_Base(UnkSystem5 *param1, ModelRender *param2, unk32 param3) : UnkStruct_ov000_020b31a8(param1, param2, param3) {} // data_ov071_021641e0 /* 00 */ virtual ~ActorTearLight_104_Base(); // func_ov071_02151d10 & func_ov071_0215b744 /* 30 */ virtual s8 vfunc_30(); /* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2) override; /* 3C */ virtual void vfunc_3C() override; }; class ActorTearLight_104 : public ActorTearLight_104_Base { public: /* 00 (base) */ /* 1C */ ActorTearLight_104(UnkSystem5 *param1, ModelRender *param2, unk32 param3) : ActorTearLight_104_Base(param1, param2, param3) {} // data_ov071_02164c3c /* 00 */ virtual ~ActorTearLight_104(); }; enum ActorUnkSZKUState_ { ActorUnkSZKUState_0 = 0, ActorUnkSZKUState_1 = 1, ActorUnkSZKUState_2 = 2, ActorUnkSZKUState_3 = 3, ActorUnkSZKUState_4 = 4, ActorUnkSZKUState_5 = 5, ActorUnkSZKUState_6 = 6, ActorUnkSZKUState_7 = 7, ActorUnkSZKUState_8 = 8, ActorUnkSZKUState_Max, }; class ActorTearLight : public Actor { public: /* 000 (base) */ /* 094 */ VecFx32 mUnk_094; /* 0A0 */ ItemId mItemId; /* 0A4 */ ModelRender mUnk_0A4; /* 104 */ ActorTearLight_104 mUnk_104; /* 120 */ UnkSystem5 mUnk_120; /* 140 */ unk32 mUnk_140; /* 144 */ STRUCT_PAD(0x144, 0x160); /* 160 */ ActorTearLight_UnkStruct mUnk_160; /* 168 */ Actor_9C mUnk_168; /* 188 */ unk32 mUnk_188; /* 18C */ bool mUnk_18C; /* 18D */ bool mUnk_18D; /* 190 */ ActorRef mUnk_190; /* 194 */ ActorTearLight_194 mUnk_194; /* 1B8 */ u8 mUnk_1B8; /* 1B9 */ unk8 mUnk_1B9; /* 1BC */ UnkStruct_ov031_Items_02 mUnk_1BC; /* 1C8 */ STRUCT_PAD(0x1C8, 0x204); /* 204 */ ActorTearLight_204 mUnk_204[0x2]; ActorTearLight(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 1C */ virtual void vfunc_1C() override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 2C */ virtual void vfunc_2C(unk32 param1) override; /* 30 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override; void func_ov071_0215f7f4(ActorState state); void func_ov071_0215f80c(); void func_ov071_0215f824(); void func_ov071_0215f92c(); void func_ov071_0215fc0c(); void func_ov071_0215fc54(); void func_ov071_0215fca4(); void func_ov071_0215fd04(); void func_ov071_0215fd80(); void func_ov071_0215fdd4(); void func_ov071_0215fe54(); void func_ov071_0215fe94(); void func_ov071_0215fed4(); void func_ov071_0215ff08(); void func_ov071_0215ff3c(); void func_ov071_0215ffb8(); void func_ov071_0215ffbc(); }; class ActorProfileTearLight : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileTearLight(); /* 0C */ virtual Actor *Create(); static ActorProfileTearLight *GetProfile(); };