//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkBDBA_c4 : public Actor_c4 { public: ActorUnkBDBA_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkBDBA : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkBDBA(); /* 4C */ virtual ~ActorUnkBDBA() override; void func_ov045_02127a70(void); void func_ov045_02127adc(void); void func_ov045_02127b00(void); void func_ov045_02127b3c(void); void func_ov045_02127bbc(void); void func_ov045_02127f04(void); void func_ov045_02128078(void); void func_ov045_02128134(void); void func_ov045_021281d8(void); void func_ov045_021281ec(void); void func_ov045_02128254(void); void func_ov045_02128264(void); void func_ov045_021282d0(void); }; class ActorProfileUnkBDBA : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkBDBA(); ~ActorProfileUnkBDBA(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkBDBA *GetProfile(); };