//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkBLST_c4 : public Actor_c4 { public: ActorUnkBLST_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkBLST : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkBLST(); /* 4C */ virtual ~ActorUnkBLST() override; void func_ov031_020e351c(void); void func_ov031_020e373c(void); void func_ov031_020e3750(void); void func_ov031_020e39c4(void); void func_ov031_020e3b44(void); void func_ov031_020e3b94(void); void func_ov031_020e3b9c(void); void func_ov031_020e3c60(void); }; class ActorProfileUnkBLST : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkBLST(); ~ActorProfileUnkBLST(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkBLST *GetProfile(); };